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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
23 lines
865 B
Plaintext
23 lines
865 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://8nlipuu0ceal"]
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[ext_resource type="Script" uid="uid://cmp2euf1r777m" path="res://robot_3d.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://c2ad4ixc1eni0" path="res://robot.glb" id="2_jioss"]
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[node name="Robot3D" type="Node3D"]
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script = ExtResource("1")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2.75)
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fov = 65.0
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near = 0.1
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[node name="Model" parent="." instance=ExtResource("2_jioss")]
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[node name="OmniLight1" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.25091, 1.43155, 2.15467)
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light_color = Color(1, 0.915375, 0.816406, 1)
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[node name="OmniLight2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5788, 1.43155, 2.43657)
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light_color = Color(0.816406, 1, 0.995697, 1)
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