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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Miscellaneous Demos
These demos don't fit into any other category, so they go into this folder.
Languages: All have GDScript, OpenSimplexNoise has Godot shader language, OS test has some C#
Renderers: Large World Coordinates uses Mobile, the rest use Compatibility