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godot-demo-projects/misc/multiple_windows/scenes/window/window.tscn
2025-10-08 15:00:22 -07:00

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[gd_scene load_steps=3 format=3 uid="uid://blbehgenpldb"]
[ext_resource type="Script" path="res://scenes/window/url_opener.gd" id="1_cqmq3"]
[ext_resource type="Script" path="res://scenes/window/window.gd" id="1_yx1y1"]
[node name="Window" type="Window"]
initial_position = 2
size = Vector2i(500, 150)
script = ExtResource("1_yx1y1")
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="RichTextLabel" type="RichTextLabel" parent="Control"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
bbcode_enabled = true
text = "[url=https://docs.godotengine.org/en/stable/classes/class_window.html]Window, Godot Docs[/url]:
At runtime, [b]Windows[/b] will not close automatically when requested. You need to handle it manually using the [url=https://docs.godotengine.org/en/stable/classes/class_window.html#class-window-signal-close-requested]close_requested[/url] signal (this applies both to pressing the close button and clicking outside of a popup)."
script = ExtResource("1_cqmq3")