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- Add a Tree example. - Add more tabs to make tab scroll buttons visible. - Use default project font, which is now a DynamicFont in Godot 4.0. - Make splitters thinner but have a larger draggable area, thanks to the new Minimum Grab Thickness theme item. - Tweak background color to be more visually pleasant. - Use Compatibility backend to maximize performance and compatibility. - Disable V-Sync to reduce input lag (while keeping low-processor mode).
Control Gallery
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK.
The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/890
