Files
godot-demo-projects/2d/kinematic_character
Hugo Locurcio aae565b34a [3.x] Enable physics interpolation in all demos that use physics (#1069)
This also improves visuals in the Voxel and Dynamic Split Screen demos,
and fixes splitscreen mode in the Platformer 2D demo.

Most demos (other than physics tests) have also had their physics FPS
increased to 120. This is done consistency with 4.x, but also for the
benefits it still provides when interpolation are enabled
(lower input lag, more stable simulation).
2024-11-22 16:57:10 +01:00
..
2023-01-23 18:24:56 +01:00
2020-08-16 17:48:38 -05:00
2021-11-05 11:48:47 -05:00

Kinematic Character 2D

Example of how to make a kinematic character controller in 2D using KinematicBody2D. The character moves around, is affected by moving platforms, can jump through one-way collision platforms, etc.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113

Screenshots

Screenshot