Files
godot-demo-projects/2d/navigation
Hugo Locurcio aae565b34a [3.x] Enable physics interpolation in all demos that use physics (#1069)
This also improves visuals in the Voxel and Dynamic Split Screen demos,
and fixes splitscreen mode in the Platformer 2D demo.

Most demos (other than physics tests) have also had their physics FPS
increased to 120. This is done consistency with 4.x, but also for the
benefits it still provides when interpolation are enabled
(lower input lag, more stable simulation).
2024-11-22 16:57:10 +01:00
..
2020-08-16 17:48:38 -05:00
2021-11-05 11:48:47 -05:00
2020-08-16 17:48:38 -05:00
2021-11-05 11:48:47 -05:00
2021-11-05 11:48:47 -05:00

Navigation Polygon 2D

Example of using 2D navigation using a NavigationPolygon in a NavigationPolygonInstance node. It uses the 2D navigation API to request a path between two points, and then traverses the resulting path.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/117

Screenshots

Screenshot