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This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
2D Physics Tests
This demo contains a series of tests for the 2D physics engine.
They can be used for different purpose:
- Functional tests to check for regressions and behavior of the 2D physics engine
- Performance tests to evaluate performance of the 2D physics engine
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/888
