Files
godot-demo-projects/3d/kinematic_character
Hugo Locurcio aae565b34a [3.x] Enable physics interpolation in all demos that use physics (#1069)
This also improves visuals in the Voxel and Dynamic Split Screen demos,
and fixes splitscreen mode in the Platformer 2D demo.

Most demos (other than physics tests) have also had their physics FPS
increased to 120. This is done consistency with 4.x, but also for the
benefits it still provides when interpolation are enabled
(lower input lag, more stable simulation).
2024-11-22 16:57:10 +01:00
..
2021-11-05 11:48:47 -05:00
2021-11-05 11:48:47 -05:00
2023-01-23 18:24:56 +01:00

Kinematic Character 3D

Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo.

Language: GDScript

Renderer: GLES 3

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/126

How does it work?

This demo uses a KinematicBody for the player, and StaticBody for the level. Each has colliders, the player moves itself via move_and_slide() in _physics_process(), and collides with the level.

Screenshots

Screenshot

Screenshot