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This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
Kinematic Character 3D
Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/126
How does it work?
This demo uses a KinematicBody
for the player, and StaticBody
for the level. Each has colliders, the player moves itself via
move_and_slide() in _physics_process(), and collides with the level.

