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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
59 lines
1.6 KiB
GDScript
59 lines
1.6 KiB
GDScript
extends Node
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enum PhysicsEngine {
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GODOT_PHYSICS,
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OTHER,
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}
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var _engine: PhysicsEngine = PhysicsEngine.OTHER
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func _enter_tree() -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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# Always enable visible collision shapes on startup
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# (same as the Debug > Visible Collision Shapes option).
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get_tree().debug_collisions_hint = true
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var engine_string:= String(ProjectSettings.get_setting("physics/2d/physics_engine"))
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match engine_string:
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"DEFAULT":
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_engine = PhysicsEngine.GODOT_PHYSICS
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"GodotPhysics2D":
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_engine = PhysicsEngine.GODOT_PHYSICS
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_:
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_engine = PhysicsEngine.OTHER
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed(&"toggle_full_screen"):
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if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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if Input.is_action_just_pressed(&"toggle_debug_collision"):
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var debug_collision_enabled := not _is_debug_collision_enabled()
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_set_debug_collision_enabled(debug_collision_enabled)
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if debug_collision_enabled:
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Log.print_log("Debug Collision ON")
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else:
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Log.print_log("Debug Collision OFF")
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if Input.is_action_just_pressed(&"toggle_pause"):
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get_tree().paused = not get_tree().paused
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if Input.is_action_just_pressed(&"exit"):
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get_tree().quit()
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func get_physics_engine() -> PhysicsEngine:
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return _engine
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func _set_debug_collision_enabled(enabled: bool) -> void:
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get_tree().debug_collisions_hint = enabled
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func _is_debug_collision_enabled() -> bool:
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return get_tree().debug_collisions_hint
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