Files
godot-demo-projects/misc/window_management/observer/observer.tscn
Hugo Locurcio da374bccda Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://observer/observer.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
[node name="Observer" type="KinematicBody"]
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="Camera" type="Camera" parent="."]
fov = 74.0
near = 0.1
far = 1000.0
[node name="OmniLight" type="OmniLight" parent="."]
omni_range = 8.0
omni_attenuation = 2.0