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- Expose FSR Sharpness when FSR is enabled. - Allow more granular controls for rendering scale factor. - Add a FPS limit option when TAA is enabled, as TAA convergence quality depends on the rendered framerate. - Display viewport resolution (taking 3D resolution scale into account) in the top-right corner. - Decrease directional shadow bias to reduce peter-panning. - Fix some particles not being scaled over a lifetime curve.
304 KiB
1280x720px
304 KiB
1280x720px