Files
godot-demo-projects/audio/bpm_sync/bpm_sync.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

54 lines
1.4 KiB
GDScript

extends Panel
enum SyncSource {
SYSTEM_CLOCK,
SOUND_CLOCK,
}
const BPM = 116
const BARS = 4
const COMPENSATE_FRAMES = 2
const COMPENSATE_HZ = 60.0
var playing := false
var sync_source := SyncSource.SYSTEM_CLOCK
# Used by system clock.
var time_begin: float
var time_delay: float
func _process(_delta: float) -> void:
if not playing or not $Player.playing:
return
var time := 0.0
if sync_source == SyncSource.SYSTEM_CLOCK:
# Obtain from ticks.
time = (Time.get_ticks_usec() - time_begin) / 1000000.0
# Compensate.
time -= time_delay
elif sync_source == SyncSource.SOUND_CLOCK:
time = $Player.get_playback_position() + AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency() + (1 / COMPENSATE_HZ) * COMPENSATE_FRAMES
var beat := int(time * BPM / 60.0)
var seconds := int(time)
var seconds_total := int($Player.stream.get_length())
@warning_ignore("integer_division")
$Label.text = str("BEAT: ", beat % BARS + 1, "/", BARS, " TIME: ", seconds / 60, ":", str(seconds % 60).pad_zeros(2), " / ", seconds_total / 60, ":", str(seconds_total % 60).pad_zeros(2))
func _on_PlaySystem_pressed() -> void:
sync_source = SyncSource.SYSTEM_CLOCK
time_begin = Time.get_ticks_usec()
time_delay = AudioServer.get_time_to_next_mix() + AudioServer.get_output_latency()
playing = true
$Player.play()
func _on_PlaySound_pressed() -> void:
sync_source = SyncSource.SOUND_CLOCK
playing = true
$Player.play()