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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Audio BPM Sync
A demo of how to sync the audio playback with the time for a consistent BPM.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2757
How does it work?
For the sound clock, it uses methods in
AudioServer
to sync the audio playback.
For the system clock, it uses OS.get_ticks_usec().
