Files
godot-demo-projects/audio/bpm_sync
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2019-04-27 14:14:17 -03:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2019-04-27 14:14:17 -03:00

Audio BPM Sync

A demo of how to sync the audio playback with the time for a consistent BPM.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2757

How does it work?

For the sound clock, it uses methods in AudioServer to sync the audio playback. For the system clock, it uses OS.get_ticks_usec().

Screenshots

Screenshot