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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
69 lines
2.0 KiB
GDScript
69 lines
2.0 KiB
GDScript
extends Control
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## The FastNoiseLite object.
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@onready var noise: FastNoiseLite = $SeamlessNoiseTexture.texture.noise
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# Various noise parameters.
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var min_noise := -1.0
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var max_noise := 1.0
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func _ready() -> void:
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# Set up noise with basic info.
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$ParameterContainer/SeedSpinBox.value = noise.seed
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$ParameterContainer/FrequencySpinBox.value = noise.frequency
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$ParameterContainer/FractalOctavesSpinBox.value = noise.fractal_octaves
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$ParameterContainer/FractalGainSpinBox.value = noise.fractal_gain
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$ParameterContainer/FractalLacunaritySpinBox.value = noise.fractal_lacunarity
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# Render the noise.
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_refresh_shader_params()
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func _refresh_shader_params() -> void:
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# Adjust min/max for shader.
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@warning_ignore("integer_division")
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var _min := (min_noise + 1) / 2
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@warning_ignore("integer_division")
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var _max := (max_noise + 1) / 2
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var _material: ShaderMaterial = $SeamlessNoiseTexture.material
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_material.set_shader_parameter("min_value", _min)
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_material.set_shader_parameter("max_value", _max)
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func _on_documentation_button_pressed() -> void:
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OS.shell_open("https://docs.godotengine.org/en/latest/classes/class_fastnoiselite.html")
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func _on_random_seed_button_pressed() -> void:
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$ParameterContainer/SeedSpinBox.value = floor(randf_range(-2147483648, 2147483648))
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func _on_seed_spin_box_value_changed(value: float) -> void:
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noise.seed = int(value)
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func _on_frequency_spin_box_value_changed(value: float) -> void:
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noise.frequency = value
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func _on_fractal_octaves_spin_box_value_changed(value: float) -> void:
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noise.fractal_octaves = int(value)
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func _on_fractal_gain_spin_box_value_changed(value: float) -> void:
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noise.fractal_gain = value
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func _on_fractal_lacunarity_spin_box_value_changed(value: float) -> void:
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noise.fractal_lacunarity = value
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func _on_min_clip_spin_box_value_changed(value: float) -> void:
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min_noise = value
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_refresh_shader_params()
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func _on_max_clip_spin_box_value_changed(value: float) -> void:
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max_noise = value
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_refresh_shader_params()
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