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* add a 2D version of the dynamic split screen demo * refactor the dynamic split screen demo - both 2D and 3D scenes have the exact same hierarchy - a single camera_controller.gd script instead of one per mode - the third viewport for 2D mode has been removed
57 lines
1.6 KiB
Plaintext
57 lines
1.6 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://camera_controller.gd" type="Script" id=1]
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[ext_resource path="res://split_screen.shader" type="Shader" id=2]
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[ext_resource path="res://icon.png" type="Texture" id=3]
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[ext_resource path="res://exit_to_menu.gd" type="Script" id=4]
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[ext_resource path="res://2d/level.tscn" type="PackedScene" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/viewport_size = null
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shader_param/split_active = null
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shader_param/player1_position = null
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shader_param/player2_position = null
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shader_param/split_line_thickness = null
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shader_param/split_line_color = null
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[node name="Game" type="Node2D"]
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script = ExtResource( 4 )
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[node name="SplitScreen" type="Node" parent="."]
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script = ExtResource( 1 )
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max_separation = 100.0
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[node name="View" type="TextureRect" parent="SplitScreen"]
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material = SubResource( 1 )
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margin_right = 1024.0
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margin_bottom = 600.0
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texture = ExtResource( 3 )
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expand = true
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[node name="Main" type="Viewport" parent="SplitScreen"]
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size = Vector2( 1024, 600 )
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hdr = false
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disable_3d = true
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usage = 0
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render_target_v_flip = true
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render_target_update_mode = 3
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[node name="Level" parent="SplitScreen/Main" instance=ExtResource( 5 )]
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[node name="Camera" type="Camera2D" parent="SplitScreen/Main"]
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current = true
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zoom = Vector2( 0.2, 0.2 )
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[node name="Secondary" type="Viewport" parent="SplitScreen"]
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size = Vector2( 100, 100 )
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hdr = false
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disable_3d = true
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usage = 0
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render_target_v_flip = true
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render_target_update_mode = 3
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[node name="Camera" type="Camera2D" parent="SplitScreen/Secondary"]
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current = true
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zoom = Vector2( 0.2, 0.2 )
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