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This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows.
39 lines
879 B
Plaintext
39 lines
879 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="3D Inverse Kinematics"
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config/description="This is an example of different Inverse Kinematic algorithms
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implemented in Godot. It contains four scenes, showing
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different ways they can be used, including via SkeletonIK."
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run/main_scene="res://look_at_ik.tscn"
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config/icon="res://icon.png"
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[display]
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[editor_plugins]
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enabled=PoolStringArray( "sade" )
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[rendering]
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quality/filters/msaa=2
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environment/default_environment="res://default_env.tres"
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