Files
godot-demo-projects/3d/ik/project.godot
Hugo Locurcio fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="3D Inverse Kinematics"
config/description="This is an example of different Inverse Kinematic algorithms
implemented in Godot. It contains four scenes, showing
different ways they can be used, including via SkeletonIK."
run/main_scene="res://look_at_ik.tscn"
config/icon="res://icon.png"
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "sade" )
[rendering]
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"