Files
godot-demo-projects/3d/ik
Hugo Locurcio fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
..
2020-08-16 17:48:38 -05:00
2020-08-16 17:48:38 -05:00

3D Inverse Kinematics

This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.

Language: GDScript

Renderer: GLES 3

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/523

How does it work?

This demo shows how to implement IK using two different methods. One uses the SkeletonIK node which is built into Godot. The other method is using a script called FABRIK (inside of the SADE plugin) for inverse kinematics.

Screenshots

Screenshot

Screenshot