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@@ -1,5 +1,5 @@
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import hid
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from enums import (LedOptions, PlayerID,
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from .enums import (LedOptions, PlayerID,
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PulseOptions, TriggerModes, Brightness)
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import threading
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@@ -17,15 +17,19 @@ class pydualsense:
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self.color = (0,0,255) # set dualsense color around the touchpad to blue
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self.send_thread = True
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send_report = threading.Thread(target=self.sendReport)
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#send_report.start()
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self.report_thread = threading.Thread(target=self.sendReport)
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self.report_thread.start()
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# create thread for sending
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def close(self):
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self.send_thread = False
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self.report_thread.join()
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def __find_device(self):
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devices = hid.enumerate(vid=0x054c)
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found_devices = []
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for device in devices:
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if device['vendor_id'] == 0x54c and device['product_id'] == 0xCE6:
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if device['vendor_id'] == 0x054c and device['product_id'] == 0x0CE6:
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found_devices.append(device)
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# TODO: detect connection mode, bluetooth has a bigger write buffer
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@@ -98,84 +102,74 @@ class pydualsense:
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def sendReport(self):
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# while self.send_thread:
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outReport = [0] * 48 # create empty list with range of output report
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# packet type
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outReport[0] = 0x2
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while self.send_thread:
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outReport = [0] * 48 # create empty list with range of output report
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# packet type
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outReport[0] = 0x2
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# flags determing what changes this packet will perform
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# 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics.
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# 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics)
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# 0x04 set the right trigger motor
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# 0x08 set the left trigger motor
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# 0x10 modification of audio volume
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# 0x20 toggling of internal speaker while headset is connected
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# 0x40 modification of microphone volume
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outReport[1] = 0xff # [1]
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# flags determing what changes this packet will perform
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# 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics.
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# 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics)
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# 0x04 set the right trigger motor
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# 0x08 set the left trigger motor
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# 0x10 modification of audio volume
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# 0x20 toggling of internal speaker while headset is connected
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# 0x40 modification of microphone volume
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outReport[1] = 0xff # [1]
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# further flags determining what changes this packet will perform
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# 0x01 toggling microphone LED
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# 0x02 toggling audio/mic mute
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# 0x04 toggling LED strips on the sides of the touchpad
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# 0x08 will actively turn all LEDs off? Convenience flag? (if so, third parties might not support it properly)
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# 0x10 toggling white player indicator LEDs below touchpad
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# 0x20 ???
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# 0x40 adjustment of overall motor/effect power (index 37 - read note on triggers)
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# 0x80 ???
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outReport[2] = 0x1 | 0x2 | 0x4 | 0x10 | 0x40 # [2]
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outReport[3]= 0 # left low freq motor 0-255 # [3]
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outReport[4] = 0 # right low freq motor 0-255 # [4]
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# further flags determining what changes this packet will perform
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# 0x01 toggling microphone LED
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# 0x02 toggling audio/mic mute
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# 0x04 toggling LED strips on the sides of the touchpad
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# 0x08 will actively turn all LEDs off? Convenience flag? (if so, third parties might not support it properly)
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# 0x10 toggling white player indicator LEDs below touchpad
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# 0x20 ???
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# 0x40 adjustment of overall motor/effect power (index 37 - read note on triggers)
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# 0x80 ???
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outReport[2] = 0x1 | 0x2 | 0x4 | 0x10 | 0x40 # [2]
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outReport[3]= 0 # left low freq motor 0-255 # [3]
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outReport[4] = 0 # right low freq motor 0-255 # [4]
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# outReport[5] - outReport[8] audio related
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# outReport[5] - outReport[8] audio related
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# set Micrphone LED, setting doesnt effect microphone settings
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outReport[9] = self.audio.microphone_led # [9]
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# set Micrphone LED, setting doesnt effect microphone settings
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outReport[9] = self.audio.microphone_led # [9]
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# set microphone muting
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# set microphone muting
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# add right trigger mode + parameters to packet
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outReport[11] = self.triggerR.mode.value
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outReport[12] = self.triggerR.forces[0]
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outReport[13] = self.triggerR.forces[1]
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outReport[14] = self.triggerR.forces[2]
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outReport[15] = self.triggerR.forces[3]
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outReport[16] = self.triggerR.forces[4]
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outReport[17] = self.triggerR.forces[5]
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outReport[20] = self.triggerR.forces[6]
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# add right trigger mode + parameters to packet
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outReport[11] = self.triggerR.mode.value
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outReport[12] = self.triggerR.forces[0]
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outReport[13] = self.triggerR.forces[1]
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outReport[14] = self.triggerR.forces[2]
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outReport[15] = self.triggerR.forces[3]
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outReport[16] = self.triggerR.forces[4]
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outReport[17] = self.triggerR.forces[5]
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outReport[20] = self.triggerR.forces[6]
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outReport[22] = self.triggerL.mode.value
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outReport[23] = self.triggerL.forces[0]
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outReport[24] = self.triggerL.forces[1]
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outReport[25] = self.triggerL.forces[2]
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outReport[26] = self.triggerL.forces[3]
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outReport[27] = self.triggerL.forces[4]
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outReport[28] = self.triggerL.forces[5]
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outReport[31] = self.triggerL.forces[6]
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outReport[22] = self.triggerL.mode.value
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outReport[23] = self.triggerL.forces[0]
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outReport[24] = self.triggerL.forces[1]
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outReport[25] = self.triggerL.forces[2]
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outReport[26] = self.triggerL.forces[3]
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outReport[27] = self.triggerL.forces[4]
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outReport[28] = self.triggerL.forces[5]
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outReport[31] = self.triggerL.forces[6]
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"""
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outReport.append(self.light.ledOption.value[0]) #
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outReport.append(self.light.pulseOptions.value[0])
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outReport.append(self.light.brightness.value[0])
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outReport.append(self.light.playerNumber.value[0])
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outReport.append(self.color[0]) # r
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outReport.append(self.color[1]) # g
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outReport.append(self.color[2]) # b
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"""
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outReport[39] = self.light.ledOption.value
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outReport[42] = self.light.pulseOptions.value
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outReport[43] = self.light.brightness.value
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outReport[44] = self.light.playerNumber.value
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outReport[45] = self.color[0]
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outReport[46] = self.color[1]
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outReport[47] = self.color[2]
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self.device.write(bytes(outReport)) # send to controller
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outReport[39] = self.light.ledOption.value
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outReport[42] = self.light.pulseOptions.value
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outReport[43] = self.light.brightness.value
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outReport[44] = self.light.playerNumber.value
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outReport[45] = self.color[0]
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outReport[46] = self.color[1]
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outReport[47] = self.color[2]
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self.device.write(bytes(outReport)) # send to controller
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@@ -258,4 +252,4 @@ if __name__ == "__main__":
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# ds.triggerL.setForce(6,255)
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ds.sendReport()
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time.sleep(2)
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time.sleep(3)
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time.sleep(3)
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