Correct a few ReST typos in advancedsplash.py and __init__.py for AGW.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxPython/Phoenix/trunk@72129 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Andrea Gavana
2012-07-17 15:39:48 +00:00
parent 2037469921
commit 3e47ac48e2
2 changed files with 9 additions and 9 deletions

View File

@@ -11,7 +11,7 @@ Description:
AGW contains many different modules, listed below. Items labelled with
an asterisk were already present in :mod:`lib` before:
- AdvancedSplash: reproduces the behaviour of :class:`SplashScreen`, with more
- AdvancedSplash: reproduces the behaviour of :class:`~adv.SplashScreen`, with more
advanced features like custom shapes and text animations;
- AquaButton: this is another custom-drawn button class which
*approximatively* mimics the behaviour of Aqua buttons on the Mac;

View File

@@ -36,20 +36,20 @@
"""
:class:`AdvancedSplash` tries to reproduce the behavior of :class:`SplashScreen`, with
:class:`AdvancedSplash` tries to reproduce the behavior of :class:`~adv.SplashScreen`, with
some enhancements.
Description
===========
:class:`AdvancedSplash` tries to reproduce the behavior of :class:`SplashScreen`, but with
:class:`AdvancedSplash` tries to reproduce the behavior of :class:`~adv.SplashScreen`, but with
some enhancements (in my opinion).
:class:`AdvancedSplash` starts its construction from a simple frame. Then, depending on
the options passed to it, it sets the frame shape accordingly to the image passed
as input. :class:`AdvancedSplash` behaves somewhat like :class:`SplashScreen`, and almost
all the methods available in :class:`SplashScreen` are available also in
as input. :class:`AdvancedSplash` behaves somewhat like :class:`~adv.SplashScreen`, and almost
all the methods available in :class:`~adv.SplashScreen` are available also in
this module.
@@ -164,7 +164,7 @@ AS_SHADOW_BITMAP = 32
class AdvancedSplash(wx.Frame):
"""
:class:`AdvancedSplash` tries to reproduce the behavior of :class:`SplashScreen`, with
:class:`AdvancedSplash` tries to reproduce the behavior of :class:`~adv.SplashScreen`, with
some enhancements.
This is the main class implementation.
@@ -364,7 +364,7 @@ class AdvancedSplash(wx.Frame):
:param `event`: a :class:`MouseEvent` to be processed.
:note: This reproduces the behavior of :class:`SplashScreen`.
:note: This reproduces the behavior of :class:`~adv.SplashScreen`.
"""
if event.LeftDown() or event.RightDown():
@@ -379,7 +379,7 @@ class AdvancedSplash(wx.Frame):
:param `event`: a :class:`KeyEvent` to be processed.
:note: This reproduces the behavior of :class:`SplashScreen`.
:note: This reproduces the behavior of :class:`~adv.SplashScreen`.
"""
self.Close()
@@ -391,7 +391,7 @@ class AdvancedSplash(wx.Frame):
:param `event`: a :class:`CloseEvent` to be processed.
:note: This reproduces the behavior of :class:`SplashScreen`.
:note: This reproduces the behavior of :class:`~adv.SplashScreen`.
"""
if hasattr(self, "_splashtimer"):