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Update README.rst
Fix formatting and a typo
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README.rst
118
README.rst
@@ -182,17 +182,17 @@ explanation to help a newbie find their way around.
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parsing of the XML files, tweaking the collection of objects produced by
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the parser, and also the backend generation of code or documentation.
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* **ext**: This folder holds the source for external projects used by
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Phoenix, (currently just wxWidgets) as git submodules. This allows Phoenix
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to use a specific revision of the code in the other projects and not depend
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on the developer fetching the correct version of the code on their own.
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* **ext**: This folder holds the source for external projects used by
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Phoenix, (currently just wxWidgets) as git submodules. This allows Phoenix
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to use a specific revision of the code in the other projects and not depend
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on the developer fetching the correct version of the code on their own.
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When you first checkout the Phoenix source using git you will need to tell
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git to also fetch the submodules, like this:
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When you first checkout the Phoenix source using git you will need to tell
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git to also fetch the submodules, like this::
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cd Phoenix
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git submodule init
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git submodule update
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cd Phoenix
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git submodule init
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git submodule update
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* **sip/gen**: The code (.sip files) produced by the ETG scripts is placed
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in this folder.
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@@ -250,67 +250,67 @@ a PR for updating this document.
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**Windows**
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All the source code needed for wxWidgets and wxPython Phoenix are
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included in the wxWidgets and Phoenix source trees. In addition to a
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stock Python installation you will also need a copy of Visual Studio 2008
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(for Python2.7 compatibility) or Visual Studio 2010 (for Python 3.x
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support). It should also be possible to build using Mingw32, but there
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will need to be some changes made to the build scripts to support that.
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All the source code needed for wxWidgets and wxPython Phoenix are
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included in the wxWidgets and Phoenix source trees. In addition to a
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stock Python installation you will also need a copy of Visual Studio 2008
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(for Python2.7 compatibility) or Visual Studio 2010 (for Python 3.x
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support). It should also be possible to build using Mingw32, but there
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will need to be some changes made to the build scripts to support that.
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You may also want to get a copy of the MS SDK in order to have newer
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definitions of the Windows API. I typically use 7.0 or 7.1 with Visual
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Studio 2008.
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You may also want to get a copy of the MS SDK in order to have newer
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definitions of the Windows API. I typically use 7.0 or 7.1 with Visual
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Studio 2008.
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Unfortunately Microsoft no longer distributes Visual Studio 2008. But
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don't panic! They have recently made available a "Microsoft Visual C++
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Compiler for Python 2.7" package. I haven't tried it but I expect it will
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work fine for building Phoenix. Plus it's free! You can get it at:
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http://www.microsoft.com/en-us/download/details.aspx?id=44266
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Unfortunately Microsoft no longer distributes Visual Studio 2008. But
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don't panic! They have recently made available a "Microsoft Visual C++
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Compiler for Python 2.7" package. I haven't tried it but I expect it will
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work fine for building Phoenix. Plus it's free! You can get it at:
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http://www.microsoft.com/en-us/download/details.aspx?id=44266
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If you want to build Phoenix with debug info then you will need to first
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build a debug version of Python, and then use that Python (python_d.exe) to
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build Phoenix.
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If you want to build Phoenix with debug info then you will need to first
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build a debug version of Python, and then use that Python (python_d.exe) to
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build Phoenix.
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**Linux**
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On Ubuntu the following development packages and their dependencies
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should be installed in order to build Phoenix. Other debian-like distros
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will probably also have these or similarly named packages available.
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Extrapolate accordingly for other linux distributions or other unixes.
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On Ubuntu the following development packages and their dependencies
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should be installed in order to build Phoenix. Other debian-like distros
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will probably also have these or similarly named packages available.
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Extrapolate accordingly for other linux distributions or other unixes.
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* dpkg-dev
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* build-essential
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* python2.7-dev # use appropriate Python version
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* libwebkitgtk-dev
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* libjpeg-dev
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* libtiff-dev
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* libgtk2.0-dev
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* libsdl1.2-dev
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* libgstreamer-plugins-base0.10-dev
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* freeglut3
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* freeglut3-dev
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* dpkg-dev
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* build-essential
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* python2.7-dev # use appropriate Python version
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* libwebkitgtk-dev
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* libjpeg-dev
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* libtiff-dev
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* libgtk2.0-dev
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* libsdl1.2-dev
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* libgstreamer-plugins-base0.10-dev
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* freeglut3
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* freeglut3-dev
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**Mac OSX**
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Like the Windows platform all the source and libs you need for building
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Phoenix on OSX are included in the wxWidgets and Phoenix source trees, or
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by default on the system. In addition you will need to get the Xcode
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compiler and SDKs, if you don't already have it, from
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https://developer.apple.com/ (free registration required). You should
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also install the command line tools for your version of Xcode and OSX.
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This can usually be done from within Xcode or via a separate installer
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package.
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Like the Windows platform all the source and libs you need for building
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Phoenix on OSX are included in the wxWidgets and Phoenix source trees, or
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by default on the system. In addition you will need to get the Xcode
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compiler and SDKs, if you don't already have it, from
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https://developer.apple.com/ (free registration required). You should
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also install the command line tools for your version of Xcode and OSX.
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This can usually be done from within Xcode or via a separate installer
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package.
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Also like on Windows, using the same or similar compiler that was used to
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build Python usually helps things to work better and have a better chance
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for success. For example, the stock Python 2.7 will try to use "gcc-4.2"
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when building extensions, but newer versions of Xcode may not have that
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command available. I am currently using Xcode 4.6.3, and I have symlinks
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in ``/usr/local/bin`` pointing to the ``/usr/bin/llvm-*-4.2`` executables.
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If all else fails it is not too hard to build Python yourself using
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whatever Xcode you have installed, and then use that Python when buildign
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Phoenix.
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Also like on Windows, using the same or similar compiler that was used to
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build Python usually helps things to work better and have a better chance
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for success. For example, the stock Python 2.7 will try to use "gcc-4.2"
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when building extensions, but newer versions of Xcode may not have that
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command available. I am currently using Xcode 4.6.3, and I have symlinks
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in ``/usr/local/bin`` pointing to the ``/usr/bin/llvm-*-4.2`` executables.
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If all else fails it is not too hard to build Python yourself using
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whatever Xcode you have installed, and then use that Python when building
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Phoenix.
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.. image:: docs/phoenix-fire-md.png
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