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Add changelog for wx.BitmapBundle
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CHANGES.rst
13
CHANGES.rst
@@ -18,13 +18,13 @@ Pip: ``pip install wxPython==4.1.2``
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New and improved in this release:
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* Yes, it's been a long time since the last release. I'm not dead, just on an
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* Yes, it's been a VERY long time since the last release. I'm not dead, just on an
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extended break. It took me a while to get up to speed on a new job, and then
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there was a seemingly perpetual crunch-mode to get the product through a couple
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releases. I can't say that things are fully back to normal yet, but at least I
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now know what I'm doing. Mostly. <wink>
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* This release is built using wxWidgets code very near the wxWidgets' 3.1.5
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* This release is built using wxWidgets code very near the wxWidgets' 3.1.6
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release tag.
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* Tweaked the build scripts a bit to ensure that on non-Windows platforms that
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@@ -54,6 +54,15 @@ New and improved in this release:
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* Fix 'More Grid Features' in demo
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* Many of the widgets which deal with bitmaps have been changed to use a
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wx.BitmapBundle object instead. This is the mechanism which wxWidgets has
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implemented for adapting to things like Hi-DPI displays. Essentially you can
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load a list of bitmaps of different sizes into a wx.BitmapBundle, and the
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widget can choose one based on the display density. Existing code should be
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able to continue to pass a wx.Bitmap to the widget constructor or to methods
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like SetBitmap, as wxPython will automatically convert from a wx.Bitmap to a
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wx.BitmapBundle where it is needed.
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