gdk: Add GDK_DEBUG=no-vsync
That turns off waiting and freezing in the frame clock and in surfaces and triggers redraws asap.
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@@ -132,6 +132,7 @@ static const GdkDebugKey gdk_debug_keys[] = {
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{ "vulkan-validate", GDK_DEBUG_VULKAN_VALIDATE, "Load the Vulkan validation layer", TRUE },
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{ "default-settings",GDK_DEBUG_DEFAULT_SETTINGS, "Force default values for xsettings", TRUE },
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{ "high-depth", GDK_DEBUG_HIGH_DEPTH, "Use high bit depth rendering if possible", TRUE },
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{ "no-vsync", GDK_DEBUG_NO_VSYNC, "Repaint instantly (uses 100% CPU with animations)", TRUE },
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};
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@@ -52,6 +52,7 @@ typedef enum {
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GDK_DEBUG_VULKAN_VALIDATE = 1 << 23,
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GDK_DEBUG_DEFAULT_SETTINGS= 1 << 24,
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GDK_DEBUG_HIGH_DEPTH = 1 << 25,
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GDK_DEBUG_NO_VSYNC = 1 << 26,
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} GdkDebugFlags;
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extern guint _gdk_debug_flags;
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@@ -280,6 +280,9 @@ gdk_frame_clock_idle_is_frozen (GdkFrameClockIdle *self)
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{
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GdkFrameClockIdlePrivate *priv = self->priv;
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if (GDK_DEBUG_CHECK (NO_VSYNC))
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return FALSE;
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return priv->freeze_count > 0;
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}
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@@ -317,7 +320,8 @@ maybe_start_idle (GdkFrameClockIdle *self,
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{
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guint min_interval = 0;
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if (priv->min_next_frame_time != 0)
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if (priv->min_next_frame_time != 0 &&
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!GDK_DEBUG_CHECK (NO_VSYNC))
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{
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gint64 now = g_get_monotonic_time ();
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gint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
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@@ -1530,6 +1530,9 @@ gdk_surface_freeze_updates (GdkSurface *surface)
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{
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g_return_if_fail (GDK_IS_SURFACE (surface));
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if (GDK_DEBUG_CHECK (NO_VSYNC))
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return;
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surface->update_freeze_count++;
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if (surface->update_freeze_count == 1)
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_gdk_frame_clock_uninhibit_freeze (surface->frame_clock);
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@@ -1562,6 +1565,9 @@ gdk_surface_thaw_updates (GdkSurface *surface)
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{
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g_return_if_fail (GDK_IS_SURFACE (surface));
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if (GDK_DEBUG_CHECK (NO_VSYNC))
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return;
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g_return_if_fail (surface->update_freeze_count > 0);
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if (--surface->update_freeze_count == 0)
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