GDK-Win32: Port to common EGL handling code

This will port the EGL code in GDK-Win32 to use the common GDK code to
initialize EGL.  However, at the current state, although EGL is
correctly initialized, this code is disabled for now since
gdk_gl_context_make_current() fails as the shaders do not work for EGL
via libANGLE on Windows.

We can now clean things up in gdkglcontext-win32-egl.c as a result.
This commit is contained in:
Chun-wei Fan
2021-10-07 15:44:38 +08:00
parent 480031439f
commit 048fe84888
6 changed files with 43 additions and 340 deletions

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@@ -645,14 +645,6 @@ gdk_win32_display_dispose (GObject *object)
{
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (object);
#ifdef HAVE_EGL
if (display_win32->egl_disp != EGL_NO_DISPLAY)
{
eglTerminate (display_win32->egl_disp);
display_win32->egl_disp = EGL_NO_DISPLAY;
}
#endif
if (display_win32->hwnd != NULL)
{
if (display_win32->dummy_context_wgl.hglrc != NULL)
@@ -1146,23 +1138,52 @@ gdk_win32_display_get_setting (GdkDisplay *display,
return _gdk_win32_get_setting (name, value);
}
#ifndef EGL_PLATFORM_ANGLE_ANGLE
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#endif
static gboolean
gdk_win32_display_init_gl_backend (GdkDisplay *display,
GError **error)
{
gboolean result = FALSE;
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
if (display_win32->dummy_context_wgl.hdc == NULL)
display_win32->dummy_context_wgl.hdc = GetDC (display_win32->hwnd);
/* No env vars set, do the regular GL initialization, first WGL and then EGL,
* as WGL is the more tried-and-tested configuration.
*/
result = gdk_win32_display_init_wgl (display, error);
/*
* Disable defaulting to EGL for now, since shaders need to be fixed for
* usage against libANGLE EGL. EGL is used more as a compatibility layer
* on Windows rather than being a native citizen on Windows
*/
#if 0
result = gdk_display_init_egl (display,
EGL_PLATFORM_ANGLE_ANGLE,
display_win32->dummy_context_wgl.hdc,
FALSE,
error);
#endif
if (!result)
{
g_clear_error (error);
result = gdk_win32_display_init_wgl (display, error);
}
#ifdef HAVE_EGL
if (!result)
{
g_clear_error (error);
result = gdk_win32_display_init_egl (display, error);
result = gdk_display_init_egl (display,
EGL_PLATFORM_ANGLE_ANGLE,
display_win32->dummy_context_wgl.hdc,
TRUE,
error);
}
#endif
@@ -1179,13 +1200,12 @@ gdk_win32_display_init_gl (GdkDisplay *display,
if (!gdk_win32_display_init_gl_backend (display, error))
return NULL;
#ifdef HAVE_EGL
if (display_win32->egl_disp)
gl_context = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_EGL, "display", display, NULL);
else
#endif
if (display_win32->wgl_pixel_format != 0)
gl_context = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_WGL, "display", display, NULL);
#ifdef HAVE_EGL
else if (gdk_display_get_egl_display (display))
gl_context = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_EGL, "display", display, NULL);
#endif
g_return_val_if_fail (gl_context != NULL, NULL);
@@ -1203,23 +1223,9 @@ gdk_win32_display_init_gl (GdkDisplay *display,
gpointer
gdk_win32_display_get_egl_display (GdkDisplay *display)
{
#ifdef HAVE_EGL
GdkWin32Display *display_win32;
#endif
g_return_val_if_fail (GDK_IS_WIN32_DISPLAY (display), NULL);
#ifdef HAVE_EGL
display_win32 = GDK_WIN32_DISPLAY (display);
if (display_win32->wgl_pixel_format != 0)
return NULL;
return display_win32->egl_disp;
#else
/* no EGL support */
return NULL;
#endif
return gdk_display_get_egl_display (display);
}
static void

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@@ -135,14 +135,6 @@ struct _GdkWin32Display
int wgl_pixel_format;
guint gl_version;
#ifdef HAVE_EGL
/* EGL (Angle) Items */
guint egl_version;
EGLDisplay egl_disp;
EGLConfig egl_config;
HDC hdc_egl_temp;
#endif
GListModel *monitors;
guint hasWglARBCreateContext : 1;

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@@ -53,30 +53,6 @@ typedef struct _GdkWin32GLContextClass GdkWin32GLContextEGLClass;
G_DEFINE_TYPE (GdkWin32GLContextEGL, gdk_win32_gl_context_egl, GDK_TYPE_WIN32_GL_CONTEXT)
static void
gdk_win32_gl_context_egl_dispose (GObject *gobject)
{
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (gobject);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context));
GdkSurface *surface = gdk_gl_context_get_surface (context);
if (display_win32 != NULL)
{
if (eglGetCurrentContext () == context_egl->egl_context)
eglMakeCurrent(display_win32->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
GDK_NOTE (OPENGL, g_message ("Destroying EGL (ANGLE) context"));
eglDestroyContext (display_win32->egl_disp,
context_egl->egl_context);
context_egl->egl_context = EGL_NO_CONTEXT;
}
G_OBJECT_CLASS (gdk_win32_gl_context_egl_parent_class)->dispose (gobject);
}
static gboolean
is_egl_force_redraw (GdkSurface *surface)
{
@@ -109,7 +85,7 @@ gdk_win32_gl_context_egl_end_frame (GdkDrawContext *draw_context,
GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context);
GdkSurface *surface = gdk_gl_context_get_surface (context);
GdkWin32Display *display_win32 = (GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context)));
GdkDisplay *display = gdk_gl_context_get_display (context);
cairo_rectangle_int_t whole_window;
EGLSurface egl_surface;
@@ -122,7 +98,7 @@ gdk_win32_gl_context_egl_end_frame (GdkDrawContext *draw_context,
gdk_surface_get_height (surface)
};
egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, FALSE);
egl_surface = gdk_surface_get_egl_surface (surface);
if (is_egl_force_redraw (surface))
{
@@ -135,167 +111,7 @@ gdk_win32_gl_context_egl_end_frame (GdkDrawContext *draw_context,
reset_egl_force_redraw (surface);
}
eglSwapBuffers (display_win32->egl_disp, egl_surface);
}
#ifndef EGL_PLATFORM_ANGLE_ANGLE
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#endif
#ifndef EGL_PLATFORM_ANGLE_TYPE_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#endif
#ifndef EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#endif
static EGLDisplay
gdk_win32_get_egl_display (GdkWin32Display *display)
{
EGLDisplay disp;
if (epoxy_has_egl_extension (NULL, "EGL_EXT_platform_base"))
{
PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = (void *) eglGetProcAddress ("eglGetPlatformDisplayEXT");
if (getPlatformDisplay)
{
EGLint disp_attr[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE};
disp = getPlatformDisplay (EGL_PLATFORM_ANGLE_ANGLE, display->hdc_egl_temp, disp_attr);
if (disp != EGL_NO_DISPLAY)
return disp;
}
}
return eglGetDisplay (display->hdc_egl_temp);
}
#define MAX_EGL_ATTRS 30
static gboolean
find_eglconfig_for_window (GdkWin32Display *display,
EGLConfig *egl_config_out,
EGLint *min_swap_interval_out,
GError **error)
{
EGLint attrs[MAX_EGL_ATTRS];
EGLint count;
EGLConfig *configs, chosen_config;
int i = 0;
EGLDisplay egl_disp = display->egl_disp;
attrs[i++] = EGL_CONFORMANT;
attrs[i++] = EGL_OPENGL_ES2_BIT;
attrs[i++] = EGL_SURFACE_TYPE;
attrs[i++] = EGL_WINDOW_BIT;
attrs[i++] = EGL_COLOR_BUFFER_TYPE;
attrs[i++] = EGL_RGB_BUFFER;
attrs[i++] = EGL_RED_SIZE;
attrs[i++] = 1;
attrs[i++] = EGL_GREEN_SIZE;
attrs[i++] = 1;
attrs[i++] = EGL_BLUE_SIZE;
attrs[i++] = 1;
attrs[i++] = EGL_ALPHA_SIZE;
attrs[i++] = 1;
attrs[i++] = EGL_NONE;
g_assert (i < MAX_EGL_ATTRS);
if (!eglChooseConfig (display->egl_disp, attrs, NULL, 0, &count) || count < 1)
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
_("No available configurations for the given pixel format"));
return FALSE;
}
configs = g_new (EGLConfig, count);
if (!eglChooseConfig (display->egl_disp, attrs, configs, count, &count) || count < 1)
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
_("No available configurations for the given pixel format"));
return FALSE;
}
/* Pick first valid configuration i guess? */
chosen_config = configs[0];
if (!eglGetConfigAttrib (display->egl_disp, chosen_config,
EGL_MIN_SWAP_INTERVAL, min_swap_interval_out))
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Could not retrieve the minimum swap interval");
g_free (configs);
return FALSE;
}
if (egl_config_out != NULL)
*egl_config_out = chosen_config;
g_free (configs);
return TRUE;
}
gboolean
gdk_win32_display_init_egl (GdkDisplay *display,
GError **error)
{
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
int best_idx = 0;
EGLDisplay egl_disp;
if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error))
return FALSE;
if (display_win32->egl_disp != EGL_NO_DISPLAY)
return TRUE;
egl_disp = gdk_win32_get_egl_display (display_win32);
if (egl_disp == EGL_NO_DISPLAY)
return FALSE;
if (!eglInitialize (egl_disp, NULL, NULL))
{
eglTerminate (egl_disp);
egl_disp = EGL_NO_DISPLAY;
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
_("No GL implementation is available"));
return FALSE;
}
display_win32->egl_disp = egl_disp;
display_win32->egl_version = epoxy_egl_version (egl_disp);
eglBindAPI (EGL_OPENGL_ES_API);
display_win32->hasEglSurfacelessContext =
epoxy_has_egl_extension (egl_disp, "EGL_KHR_surfaceless_context");
GDK_NOTE (OPENGL,
g_print ("EGL API version %d.%d found\n"
" - Vendor: %s\n"
" - Checked extensions:\n"
"\t* EGL_KHR_surfaceless_context: %s\n",
display_win32->egl_version / 10,
display_win32->egl_version % 10,
eglQueryString (display_win32->egl_disp, EGL_VENDOR),
display_win32->hasEglSurfacelessContext ? "yes" : "no"));
return find_eglconfig_for_window (display_win32, &display_win32->egl_config,
&display_win32->egl_min_swap_interval, error);
eglSwapBuffers (gdk_display_get_egl_display (display), egl_surface);
}
#define N_EGL_ATTRS 16
@@ -355,7 +171,8 @@ gdk_win32_gl_context_egl_realize (GdkGLContext *context,
GdkSurface *surface = gdk_gl_context_get_surface (context);
GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface);
GdkDisplay *display = gdk_gl_context_get_display (context);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
EGLDisplay egl_display = gdk_display_get_egl_display (display);
EGLConfig egl_config = gdk_display_get_egl_config (display);
GdkGLContext *share = gdk_display_get_gl_context (display);
gdk_gl_context_get_required_version (context, &major, &minor);
@@ -386,8 +203,8 @@ gdk_win32_gl_context_egl_realize (GdkGLContext *context,
compat_bit ? "yes" : "no",
legacy_bit ? "yes" : "no"));
ctx = create_egl_context (display_win32->egl_disp,
display_win32->egl_config,
ctx = create_egl_context (egl_display,
egl_config,
share,
flags,
major,
@@ -415,60 +232,6 @@ gdk_win32_gl_context_egl_realize (GdkGLContext *context,
return TRUE;
}
static gboolean
gdk_win32_gl_context_egl_clear_current (GdkGLContext *context)
{
GdkDisplay *display = gdk_gl_context_get_display (context);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
if (display_win32->egl_disp != EGL_NO_DISPLAY)
return eglMakeCurrent (display_win32->egl_disp,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT);
else
return TRUE;
}
static gboolean
gdk_win32_gl_context_egl_make_current (GdkGLContext *context,
gboolean surfaceless)
{
GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context);
GdkDisplay *display = gdk_gl_context_get_display (context);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
GdkSurface *surface;
gboolean do_frame_sync = FALSE;
EGLSurface egl_surface;
surface = gdk_gl_context_get_surface (context);
if (!surfaceless)
egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, FALSE);
else
{
if (display_win32->hasEglSurfacelessContext)
egl_surface = EGL_NO_SURFACE;
else
egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, TRUE);
}
if (!eglMakeCurrent (display_win32->egl_disp,
egl_surface,
egl_surface,
context_egl->egl_context))
return FALSE;
if (display_win32->egl_min_swap_interval == 0)
eglSwapInterval (display_win32->egl_disp, 0);
else
g_debug ("Can't disable GL swap interval");
return TRUE;
}
static void
gdk_win32_gl_context_egl_begin_frame (GdkDrawContext *draw_context,
gboolean prefers_high_depth,
@@ -489,13 +252,9 @@ gdk_win32_gl_context_egl_class_init (GdkWin32GLContextClass *klass)
context_class->backend_type = GDK_GL_EGL;
context_class->realize = gdk_win32_gl_context_egl_realize;
context_class->make_current = gdk_win32_gl_context_egl_make_current;
context_class->clear_current = gdk_win32_gl_context_egl_clear_current;
draw_context_class->begin_frame = gdk_win32_gl_context_egl_begin_frame;
draw_context_class->end_frame = gdk_win32_gl_context_egl_end_frame;
gobject_class->dispose = gdk_win32_gl_context_egl_dispose;
}
static void

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@@ -226,9 +226,6 @@ gdk_init_dummy_wgl_context (GdkWin32Display *display_win32)
gboolean set_pixel_format_result = FALSE;
int best_idx = 0;
if (display_win32->dummy_context_wgl.hdc == NULL)
display_win32->dummy_context_wgl.hdc = GetDC (display_win32->hwnd);
memset (&pfd, 0, sizeof (PIXELFORMATDESCRIPTOR));
best_idx = get_wgl_pfd (display_win32->dummy_context_wgl.hdc, &pfd, NULL);

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@@ -688,22 +688,6 @@ gdk_win32_surface_destroy (GdkSurface *window,
gdk_win32_surface_set_transient_for (child, NULL);
}
#ifdef HAVE_EGL
GdkWin32Display *display = GDK_WIN32_DISPLAY (gdk_surface_get_display (window));
/* Get rid of any EGLSurfaces that we might have created */
if (surface->egl_surface != EGL_NO_SURFACE)
{
eglDestroySurface (display->egl_disp, surface->egl_surface);
surface->egl_surface = EGL_NO_SURFACE;
}
if (surface->egl_dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (display->egl_disp, surface->egl_dummy_surface);
surface->egl_dummy_surface = EGL_NO_SURFACE;
}
#endif
/* Remove ourself from our transient owner */
if (surface->transient_owner != NULL)
{
@@ -5053,39 +5037,6 @@ gdk_win32_drag_surface_iface_init (GdkDragSurfaceInterface *iface)
iface->present = gdk_win32_drag_surface_present;
}
#ifdef HAVE_EGL
EGLSurface
gdk_win32_surface_get_egl_surface (GdkSurface *surface,
EGLConfig config,
gboolean is_dummy)
{
GdkWin32Display *display = GDK_WIN32_DISPLAY (gdk_surface_get_display (surface));
GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface);
if (is_dummy)
{
if (impl->egl_dummy_surface == EGL_NO_SURFACE)
{
EGLint attribs[] = {EGL_WIDTH, 1, EGL_WIDTH, 1, EGL_NONE};
impl->egl_dummy_surface = eglCreatePbufferSurface (display->egl_disp,
config,
attribs);
}
return impl->egl_dummy_surface;
}
else
{
if (impl->egl_surface == EGL_NO_SURFACE)
impl->egl_surface = eglCreateWindowSurface (display->egl_disp,
config,
GDK_SURFACE_HWND (surface),
NULL);
return impl->egl_surface;
}
}
#endif
static void
gdk_win32_surface_get_queued_window_rect (GdkSurface *surface,

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@@ -339,8 +339,6 @@ struct _GdkWin32Surface
} next_layout;
#ifdef HAVE_EGL
EGLSurface egl_surface;
EGLSurface egl_dummy_surface;
guint egl_force_redraw_all : 1;
#endif
};