Fix swizzle values for some memory formats
For opaque formats with 3 channels, we should use the default GL_ALPHA, but for opaque formats with an ignored 4th channel, we must use GL_ONE.
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@@ -423,7 +423,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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G_ALIGNOF (guchar),
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GDK_MEMORY_U8,
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{ 0, 0, 0, 0 },
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{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
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{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
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r8g8b8_to_float,
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r8g8b8_from_float,
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},
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@@ -433,7 +433,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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G_ALIGNOF (guchar),
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GDK_MEMORY_U8,
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{ 0, 0, G_MAXUINT, G_MAXUINT },
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{ GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
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{ GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
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b8g8r8_to_float,
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b8g8r8_from_float,
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},
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@@ -443,7 +443,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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G_ALIGNOF (guint16),
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GDK_MEMORY_U16,
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{ 0, 0, 3, 0 },
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{ GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
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{ GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
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r16g16b16_to_float,
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r16g16b16_from_float,
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},
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@@ -473,7 +473,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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G_ALIGNOF (guint16),
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GDK_MEMORY_FLOAT16,
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{ 0, 0, 3, 0 },
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{ GL_RGB16F, GL_RGB, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
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{ GL_RGB16F, GL_RGB, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
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r16g16b16_float_to_float,
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r16g16b16_float_from_float,
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},
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@@ -503,7 +503,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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G_ALIGNOF (float),
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GDK_MEMORY_FLOAT32,
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{ 0, 0, 3, 0 },
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{ GL_RGB32F, GL_RGB, GL_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
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{ GL_RGB32F, GL_RGB, GL_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
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r32g32b32_float_to_float,
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r32g32b32_float_from_float,
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},
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