Fix swizzle values for some memory formats

For opaque formats with 3 channels, we should use the default
GL_ALPHA, but for opaque formats with an ignored 4th channel,
we must use GL_ONE.
This commit is contained in:
Matthias Clasen
2023-10-25 21:39:52 -04:00
parent 722953737d
commit 0bf68f1372

View File

@@ -423,7 +423,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
G_ALIGNOF (guchar),
GDK_MEMORY_U8,
{ 0, 0, 0, 0 },
{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r8g8b8_to_float,
r8g8b8_from_float,
},
@@ -433,7 +433,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
G_ALIGNOF (guchar),
GDK_MEMORY_U8,
{ 0, 0, G_MAXUINT, G_MAXUINT },
{ GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
{ GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
b8g8r8_to_float,
b8g8r8_from_float,
},
@@ -443,7 +443,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
G_ALIGNOF (guint16),
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
{ GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
{ GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r16g16b16_to_float,
r16g16b16_from_float,
},
@@ -473,7 +473,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
G_ALIGNOF (guint16),
GDK_MEMORY_FLOAT16,
{ 0, 0, 3, 0 },
{ GL_RGB16F, GL_RGB, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
{ GL_RGB16F, GL_RGB, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r16g16b16_float_to_float,
r16g16b16_float_from_float,
},
@@ -503,7 +503,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
G_ALIGNOF (float),
GDK_MEMORY_FLOAT32,
{ 0, 0, 3, 0 },
{ GL_RGB32F, GL_RGB, GL_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
{ GL_RGB32F, GL_RGB, GL_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r32g32b32_float_to_float,
r32g32b32_float_from_float,
},