Add GskGLShader apis to the docs
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@@ -20,6 +20,7 @@
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<xi:include href="xml/GskRenderNode.xml" />
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<xi:include href="xml/GskRoundedRect.xml" />
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<xi:include href="xml/GskTransform.xml" />
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<xi:include href="xml/GskGLShader.xml" />
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</reference>
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<index id="api-index-full">
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@@ -48,6 +48,7 @@ GskShadowNode
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GskTextNode
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GskTextureNode
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GskTransformNode
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GskGLShaderNode
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gsk_render_node_ref
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gsk_render_node_unref
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GskRenderNodeType
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@@ -152,6 +153,12 @@ gsk_blur_node_get_radius
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gsk_debug_node_new
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gsk_debug_node_get_child
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gsk_debug_node_get_message
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gsk_gl_shader_node_new
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gsk_gl_shader_node_get_fallback_child
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gsk_gl_shader_node_get_n_children
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gsk_gl_shader_node_get_child
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gsk_gl_shader_node_get_uniform_data
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gsk_gl_shader_node_get_shader
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<SUBSECTION Standard>
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GSK_IS_RENDER_NODE
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GSK_RENDER_NODE
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@@ -177,6 +184,7 @@ GSK_TYPE_SHADOW_NODE
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GSK_TYPE_TEXT_NODE
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GSK_TYPE_TEXTURE_NODE
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GSK_TYPE_TRANSFORM_NODE
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GSK_TYPE_GLSHADER_NODE
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GskRenderNodeClass
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gsk_blend_node_get_type
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gsk_blur_node_get_type
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@@ -202,6 +210,7 @@ gsk_shadow_node_get_type
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gsk_text_node_get_type
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gsk_texture_node_get_type
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gsk_transform_node_get_type
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gsk_gl_shader_node_get_type
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GSK_TYPE_BLEND_MODE
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<SUBSECTION Standard>
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gsk_serialization_error_quark
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@@ -266,3 +275,43 @@ gsk_transform_get_type
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gsk_transform_new
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</SECTION>
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<SECTION>
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<FILE>GskGLShader</FILE>
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GskGLShader
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gsk_gl_shader_new_from_bytes
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gsk_gl_shader_new_from_resource
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gsk_gl_shader_get_bytes
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gsk_gl_shader_get_n_required_textures
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gsk_gl_shader_get_n_uniforms
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gsk_gl_shader_get_uniform_name
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gsk_gl_shader_find_uniform_by_name
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gsk_gl_shader_get_uniform_type
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gsk_gl_shader_get_uniform_offset
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gsk_gl_shader_get_uniforms_size
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<SUBSECTION Uniform Data>
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gsk_gl_shader_get_uniform_data_float
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gsk_gl_shader_get_uniform_data_int
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gsk_gl_shader_get_uniform_data_uint
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gsk_gl_shader_get_uniform_data_bool
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gsk_gl_shader_get_uniform_data_vec2
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gsk_gl_shader_get_uniform_data_vec3
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gsk_gl_shader_get_uniform_data_vec4
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gsk_gl_shader_format_uniform_data_va
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<SUBSECTION Uniform Data Builder>
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GskUniformDataBuilder
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gsk_gl_shader_build_uniform_data
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gsk_uniform_data_builder_finish
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gsk_uniform_data_builder_free
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gsk_uniform_data_builder_copy
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gsk_uniform_data_builder_set_float
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gsk_uniform_data_builder_set_int
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gsk_uniform_data_builder_set_uint
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gsk_uniform_data_builder_set_bool
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gsk_uniform_data_builder_set_vec2
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gsk_uniform_data_builder_set_vec3
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gsk_uniform_data_builder_set_vec4
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</SECTION>
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@@ -1,2 +1,3 @@
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gsk_render_node_get_type
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gsk_renderer_get_type
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gsk_gl_shader_get_type
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