gl renderer: Fix repeat node shader once again

This commit is contained in:
Timm Bäder
2019-11-26 08:38:41 +01:00
parent 91f7ac2d58
commit 1c2661ed12

View File

@@ -1,4 +1,3 @@
uniform vec4 u_child_bounds;
uniform vec4 u_texture_rect;
@@ -21,8 +20,8 @@ void main() {
float mapped_x = (vUv.x - u_texture_rect.x) / tw;
float mapped_y = (vUv.y - u_texture_rect.y) / th;
float wrapped_x = u_child_bounds.x + wrap(mapped_x * u_child_bounds.z, 1.0);
float wrapped_y = u_child_bounds.y + wrap(mapped_y * u_child_bounds.w, 1.0);
float wrapped_x = wrap(u_child_bounds.x + mapped_x * u_child_bounds.z, 1.0);
float wrapped_y = wrap(u_child_bounds.y + mapped_y * u_child_bounds.w, 1.0);
vec2 tp;
tp.x = u_texture_rect.x + (wrapped_x * tw);