vulkan: Make projection matrix match GL

Vulkan has a different initial coordinate system to GL.

GL:
(-1, 1, -1) +------+.
            |`.    | `.
            |  `·--|---·
            |   :  |   :
            +------+.  :
             `. :    `.:
               `·------· (1, -1, 1)

Vulkan:
(-1, -1, 0) +------+.
            |`.    | `.
            |  `·--|---·
            |   :  |   :
            +------+.  :
             `. :    `.:
               `·------· (1, 1, 1)

so adjust the near and far plane we pass to
graphene_matrix_init_ortho() to make it end up with the same
projection as the GL renderer.
This commit is contained in:
Benjamin Otte
2023-05-16 17:18:19 +02:00
parent f5955feea1
commit 2b0ad09423

View File

@@ -157,7 +157,7 @@ gsk_vulkan_render_pass_new (GdkVulkanContext *context,
graphene_matrix_init_ortho (&self->p,
viewport->origin.x, viewport->origin.x + viewport->size.width,
viewport->origin.y, viewport->origin.y + viewport->size.height,
ORTHO_NEAR_PLANE,
2 * ORTHO_NEAR_PLANE - ORTHO_FAR_PLANE,
ORTHO_FAR_PLANE);
if (signal_semaphore != VK_NULL_HANDLE) // this is a dependent pass