rendernodeparser: Tweak the shader node serialization

We call it args now in the api. Follow suit for the
serialization.
This commit is contained in:
Matthias Clasen
2020-09-28 12:57:31 -04:00
parent 1ed2b1b8e3
commit 30f2e7e153

View File

@@ -1221,7 +1221,7 @@ parse_glshader_node (GtkCssParser *parser)
const Declaration declarations[] = {
{ "bounds", parse_rect, NULL, &bounds },
{ "sourcecode", parse_shader, NULL, &shader_info },
{ "uniform-data", parse_shader_args, clear_shader_info, &shader_info },
{ "args", parse_shader_args, clear_shader_info, &shader_info },
{ "child1", parse_node, clear_node, &child[0] },
{ "child2", parse_node, clear_node, &child[1] },
{ "child3", parse_node, clear_node, &child[2] },
@@ -2824,7 +2824,7 @@ render_node_print (Printer *p,
}
}
_indent (p);
g_string_append_printf (p->str, "uniform-data: %s;\n", data->str);
g_string_append_printf (p->str, "args: %s;\n", data->str);
g_string_free (data, TRUE);
}