Add another shader node demo
This one does stack-like transitions, using some examples from gl-transitions.com.
This commit is contained in:
@@ -136,6 +136,14 @@
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<gresource prefix="/glshader">
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<file>fire.glsl</file>
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</gresource>
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<gresource prefix="/gltransition">
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<file>gtkshaderstack.c</file>
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<file>gtkshaderstack.h</file>
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<file>transition1.glsl</file>
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<file>transition2.glsl</file>
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<file>transition3.glsl</file>
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<file>transition4.glsl</file>
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</gresource>
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<gresource prefix="/iconscroll">
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<file>iconscroll.ui</file>
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</gresource>
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@@ -251,6 +259,7 @@
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<file>gestures.c</file>
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<file>glarea.c</file>
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<file>glshader.c</file>
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<file>gltransition.c</file>
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<file>headerbar.c</file>
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<file>hypertext.c</file>
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<file>iconscroll.c</file>
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113
demos/gtk-demo/gltransition.c
Normal file
113
demos/gtk-demo/gltransition.c
Normal file
@@ -0,0 +1,113 @@
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/* OpenGL/Transitions
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* #Keywords: OpenGL, shader
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*
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* Create transitions between pages using a custom fragment shader.
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*
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* The examples here are taken from gl-transitions.com.
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*/
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#include <math.h>
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#include <gtk/gtk.h>
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#include "gtkshaderstack.h"
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static GtkWidget *demo_window = NULL;
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static void
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close_window (GtkWidget *widget)
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{
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/* Reset the state */
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demo_window = NULL;
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}
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static GskGLShader *
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gsk_shader_new_from_resource (const char *resource_path)
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{
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GBytes *shader_b;
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GskGLShader *shader;
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shader_b = g_resources_lookup_data (resource_path, 0, NULL);
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shader = gsk_glshader_new ((const char *)g_bytes_get_data (shader_b, NULL));
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g_bytes_unref (shader_b);
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return shader;
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}
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static GtkWidget *
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make_shader_stack (const char *resource_path)
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{
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GtkWidget *stack, *child;
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GskGLShader *shader;
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stack = gtk_shader_stack_new ();
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shader = gsk_shader_new_from_resource (resource_path);
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gtk_shader_stack_set_shader (GTK_SHADER_STACK (stack), shader);
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g_object_unref (shader);
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child = gtk_picture_new_for_resource ("/css_pixbufs/background.jpg");
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gtk_picture_set_can_shrink (GTK_PICTURE (child), TRUE);
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gtk_shader_stack_add_child (GTK_SHADER_STACK (stack), child);
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child = gtk_picture_new_for_resource ("/transparent/portland-rose.jpg");
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gtk_picture_set_can_shrink (GTK_PICTURE (child), TRUE);
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gtk_shader_stack_add_child (GTK_SHADER_STACK (stack), child);
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child = gtk_picture_new_for_resource ("/css_blendmodes/ducky.png");
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gtk_picture_set_can_shrink (GTK_PICTURE (child), TRUE);
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gtk_shader_stack_add_child (GTK_SHADER_STACK (stack), child);
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return stack;
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}
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static GtkWidget *
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create_gltransition_window (GtkWidget *do_widget)
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{
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GtkWidget *window, *grid;
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window = gtk_window_new ();
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gtk_window_set_display (GTK_WINDOW (window), gtk_widget_get_display (do_widget));
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gtk_window_set_title (GTK_WINDOW (window), "Transitions");
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gtk_window_set_default_size (GTK_WINDOW (window), 400, 400);
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g_signal_connect (window, "destroy", G_CALLBACK (close_window), NULL);
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grid = gtk_grid_new ();
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gtk_widget_set_halign (grid, GTK_ALIGN_CENTER);
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gtk_widget_set_valign (grid, GTK_ALIGN_CENTER);
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gtk_widget_set_margin_start (grid, 12);
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gtk_widget_set_margin_end (grid, 12);
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gtk_widget_set_margin_top (grid, 12);
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gtk_widget_set_margin_bottom (grid, 12);
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gtk_grid_set_row_spacing (GTK_GRID (grid), 6);
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gtk_grid_set_column_spacing (GTK_GRID (grid), 6);
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gtk_grid_set_row_homogeneous (GTK_GRID (grid), TRUE);
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gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);
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gtk_window_set_child (GTK_WINDOW (window), grid);
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gtk_grid_attach (GTK_GRID (grid),
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make_shader_stack ("/gltransition/transition1.glsl"),
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0, 0, 1, 1);
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gtk_grid_attach (GTK_GRID (grid),
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make_shader_stack ("/gltransition/transition2.glsl"),
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1, 0, 1, 1);
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gtk_grid_attach (GTK_GRID (grid),
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make_shader_stack ("/gltransition/transition3.glsl"),
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0, 1, 1, 1);
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gtk_grid_attach (GTK_GRID (grid),
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make_shader_stack ("/gltransition/transition4.glsl"),
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1, 1, 1, 1);
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return window;
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}
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GtkWidget *
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do_gltransition (GtkWidget *do_widget)
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{
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if (!demo_window)
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demo_window = create_gltransition_window (do_widget);
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if (!gtk_widget_get_visible (demo_window))
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gtk_widget_show (demo_window);
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else
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gtk_window_destroy (GTK_WINDOW (demo_window));
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return demo_window;
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}
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255
demos/gtk-demo/gtkshaderstack.c
Normal file
255
demos/gtk-demo/gtkshaderstack.c
Normal file
@@ -0,0 +1,255 @@
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#include "gtkshaderstack.h"
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struct _GtkShaderStack
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{
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GtkWidget parent_instance;
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GskGLShader *shader;
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GPtrArray *children;
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int current;
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int next;
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guint tick_id;
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float time;
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float duration;
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gint64 start_time;
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};
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struct _GtkShaderStackClass
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{
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GtkWidgetClass parent_class;
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};
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G_DEFINE_TYPE (GtkShaderStack, gtk_shader_stack, GTK_TYPE_WIDGET)
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static void
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gtk_shader_stack_finalize (GObject *object)
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{
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GtkShaderStack *self = GTK_SHADER_STACK (object);
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g_object_unref (self->shader);
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G_OBJECT_CLASS (gtk_shader_stack_parent_class)->finalize (object);
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}
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static gboolean
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transition_cb (GtkWidget *widget,
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GdkFrameClock *clock,
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gpointer unused)
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{
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GtkShaderStack *self = GTK_SHADER_STACK (widget);
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gint64 frame_time;
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frame_time = gdk_frame_clock_get_frame_time (clock);
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if (self->start_time == 0)
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self->start_time = frame_time;
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self->time = (frame_time - self->start_time) / (float)G_USEC_PER_SEC;
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gtk_widget_queue_draw (widget);
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if (self->time >= self->duration)
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{
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self->current = self->next;
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self->next = -1;
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return G_SOURCE_REMOVE;
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}
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else
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return G_SOURCE_CONTINUE;
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}
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static void
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start_transition (GtkShaderStack *self)
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{
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self->start_time = 0;
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self->tick_id = gtk_widget_add_tick_callback (GTK_WIDGET (self),
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transition_cb,
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NULL, NULL);
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}
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static void
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stop_transition (GtkShaderStack *self)
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{
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if (self->tick_id != 0)
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{
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gtk_widget_remove_tick_callback (GTK_WIDGET (self), self->tick_id);
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self->tick_id = 0;
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}
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self->next = -1;
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}
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static void
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gtk_shader_stack_dispose (GObject *object)
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{
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GtkShaderStack *self = GTK_SHADER_STACK (object);
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stop_transition (self);
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g_clear_pointer (&self->children, g_ptr_array_unref);
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G_OBJECT_CLASS (gtk_shader_stack_parent_class)->dispose (object);
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}
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static void
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clicked_cb (GtkGestureClick *gesture,
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guint n_pressed,
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double x,
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double y,
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gpointer data)
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{
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GtkShaderStack *self = GTK_SHADER_STACK (data);
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stop_transition (self);
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self->next = (self->current + 1) % self->children->len;
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start_transition (self);
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}
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static void
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gtk_shader_stack_init (GtkShaderStack *self)
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{
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GtkGesture *gesture;
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self->children = g_ptr_array_new_with_free_func ((GDestroyNotify)gtk_widget_unparent);
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self->current = -1;
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self->next = -1;
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self->duration = 1.0;
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gesture = gtk_gesture_click_new ();
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g_signal_connect (gesture, "pressed", G_CALLBACK (clicked_cb), self);
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gtk_widget_add_controller (GTK_WIDGET (self), GTK_EVENT_CONTROLLER (gesture));
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}
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static void
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gtk_shader_stack_measure (GtkWidget *widget,
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GtkOrientation orientation,
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int for_size,
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int *minimum,
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int *natural,
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int *minimum_baseline,
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int *natural_baseline)
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{
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GtkShaderStack *self = GTK_SHADER_STACK (widget);
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int i;
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*minimum = 0;
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*natural = 0;
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for (i = 0; i < self->children->len; i++)
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{
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GtkWidget *child = g_ptr_array_index (self->children, i);
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int child_min, child_nat;
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if (gtk_widget_get_visible (child))
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{
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gtk_widget_measure (child, orientation, for_size, &child_min, &child_nat, NULL, NULL);
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*minimum = MAX (*minimum, child_min);
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*natural = MAX (*natural, child_nat);
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}
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}
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}
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static void
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gtk_shader_stack_size_allocate (GtkWidget *widget,
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int width,
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int height,
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int baseline)
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{
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GtkShaderStack *self = GTK_SHADER_STACK (widget);
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GtkAllocation child_allocation;
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GtkWidget *child;
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int i;
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child_allocation.x = 0;
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child_allocation.y = 0;
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child_allocation.width = width;
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child_allocation.height = height;
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for (i = 0; i < self->children->len; i++)
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{
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child = g_ptr_array_index (self->children, i);
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if (gtk_widget_get_visible (child))
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gtk_widget_size_allocate (child, &child_allocation, -1);
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}
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}
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static void
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gtk_shader_stack_snapshot (GtkWidget *widget,
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GtkSnapshot *snapshot)
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{
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GtkShaderStack *self = GTK_SHADER_STACK (widget);
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int width, height;
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GtkWidget *current, *next;
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width = gtk_widget_get_width (widget);
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height = gtk_widget_get_height (widget);
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current = g_ptr_array_index (self->children, self->current);
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if (self->next == -1)
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{
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gtk_widget_snapshot_child (widget, current, snapshot);
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}
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else
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{
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graphene_vec4_t args;
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next = g_ptr_array_index (self->children, self->next);
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gtk_snapshot_push_glshader (snapshot, self->shader,
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graphene_vec4_init (&args, self->time, self->time / self->duration, 0, 0),
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&GRAPHENE_RECT_INIT(0, 0, width, height),
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2);
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gtk_widget_snapshot_child (widget, next, snapshot);
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gtk_snapshot_pop (snapshot); /* Fallback */
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gtk_widget_snapshot_child (widget, current, snapshot);
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gtk_snapshot_pop (snapshot); /* current child */
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gtk_widget_snapshot_child (widget, next, snapshot);
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gtk_snapshot_pop (snapshot); /* next child */
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}
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}
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static void
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gtk_shader_stack_class_init (GtkShaderStackClass *class)
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{
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GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (class);
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GObjectClass *object_class = G_OBJECT_CLASS (class);
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object_class->finalize = gtk_shader_stack_finalize;
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object_class->dispose = gtk_shader_stack_dispose;
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widget_class->snapshot = gtk_shader_stack_snapshot;
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widget_class->measure = gtk_shader_stack_measure;
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widget_class->size_allocate = gtk_shader_stack_size_allocate;
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}
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GtkWidget *
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gtk_shader_stack_new (void)
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{
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return g_object_new (GTK_TYPE_SHADER_STACK, NULL);
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}
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void
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gtk_shader_stack_set_shader (GtkShaderStack *self,
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GskGLShader *shader)
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{
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g_set_object (&self->shader, shader);
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}
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void
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gtk_shader_stack_add_child (GtkShaderStack *self,
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GtkWidget *child)
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{
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g_ptr_array_add (self->children, child);
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gtk_widget_set_parent (child, GTK_WIDGET (self));
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gtk_widget_queue_resize (GTK_WIDGET (self));
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if (self->current == -1)
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self->current = 0;
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}
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19
demos/gtk-demo/gtkshaderstack.h
Normal file
19
demos/gtk-demo/gtkshaderstack.h
Normal file
@@ -0,0 +1,19 @@
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#ifndef __GTK_SHADER_STACK_H__
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#define __GTK_SHADER_STACK_H__
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#include <gtk/gtk.h>
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G_BEGIN_DECLS
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#define GTK_TYPE_SHADER_STACK (gtk_shader_stack_get_type ())
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G_DECLARE_FINAL_TYPE (GtkShaderStack, gtk_shader_stack, GTK, SHADER_STACK, GtkWidget)
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GtkWidget * gtk_shader_stack_new (void);
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void gtk_shader_stack_set_shader (GtkShaderStack *self,
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GskGLShader *shader);
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void gtk_shader_stack_add_child (GtkShaderStack *self,
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GtkWidget *child);
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G_END_DECLS
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#endif /* __GTK_SHADER_STACK_H__ */
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@@ -33,6 +33,7 @@ demos = files([
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'gestures.c',
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'glarea.c',
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'glshader.c',
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'gltransition.c',
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'headerbar.c',
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'hypertext.c',
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'iconscroll.c',
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@@ -105,6 +106,7 @@ extra_demo_sources = files(['main.c',
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'gtkgears.c',
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'gtkshaderbin.c',
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'gtkshadertoy.c',
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'gtkshaderstack.c',
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'puzzlepiece.c',
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'bluroverlay.c',
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'demoimage.c',
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32
demos/gtk-demo/transition1.glsl
Normal file
32
demos/gtk-demo/transition1.glsl
Normal file
@@ -0,0 +1,32 @@
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float progress = u_args.y;
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vec4 getFromColor(vec2 uv) {
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return texture(u_source, uv);
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}
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vec4 getToColor(vec2 uv) {
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return texture(u_source2, uv);
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}
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// Source: https://gl-transitions.com/editor/wind
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// Author: gre
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// License: MIT
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uniform float size = 0.2;
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float rand(vec2 co) {
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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}
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vec4 transition(vec2 p) {
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float r = rand(vec2(0, p.y));
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float m = smoothstep(0.0, -size, p.x*(1.0-size) + size*r - (progress * (1.0 + size)));
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return mix(getFromColor(p), getToColor(p), m);
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}
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void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
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{
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fragColor = transition(uv);
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}
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33
demos/gtk-demo/transition2.glsl
Normal file
33
demos/gtk-demo/transition2.glsl
Normal file
@@ -0,0 +1,33 @@
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float progress = u_args.y;
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vec4 getFromColor (vec2 uv) {
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return texture(u_source, uv);
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}
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vec4 getToColor (vec2 uv) {
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return texture(u_source2, uv);
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}
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// Source: https://gl-transitions.com/editor/Radial
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||||
// License: MIT
|
||||
// Author: Xaychru
|
||||
|
||||
uniform float smoothness = 1.0;
|
||||
|
||||
const float PI = 3.141592653589;
|
||||
|
||||
vec4 transition(vec2 p) {
|
||||
vec2 rp = p*2.-1.;
|
||||
return mix(
|
||||
getToColor(p),
|
||||
getFromColor(p),
|
||||
smoothstep(0., smoothness, atan(rp.y,rp.x) - (progress-.5) * PI * 2.5)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
|
||||
{
|
||||
fragColor = transition(uv);
|
||||
}
|
||||
26
demos/gtk-demo/transition3.glsl
Normal file
26
demos/gtk-demo/transition3.glsl
Normal file
@@ -0,0 +1,26 @@
|
||||
float progress = u_args.y;
|
||||
|
||||
vec4 getFromColor (vec2 uv) {
|
||||
return texture(u_source, uv);
|
||||
}
|
||||
|
||||
vec4 getToColor (vec2 uv) {
|
||||
return texture(u_source2, uv);
|
||||
}
|
||||
|
||||
|
||||
// Source: https://gl-transitions.com/editor/crosswarp
|
||||
// Author: Eke Péter <peterekepeter@gmail.com>
|
||||
// License: MIT
|
||||
|
||||
vec4 transition(vec2 p) {
|
||||
float x = progress;
|
||||
x=smoothstep(.0,1.0,(x*2.0+p.x-1.0));
|
||||
return mix(getFromColor((p-.5)*(1.-x)+.5), getToColor((p-.5)*x+.5), x);
|
||||
}
|
||||
|
||||
|
||||
void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
|
||||
{
|
||||
fragColor = transition(uv);
|
||||
}
|
||||
40
demos/gtk-demo/transition4.glsl
Normal file
40
demos/gtk-demo/transition4.glsl
Normal file
@@ -0,0 +1,40 @@
|
||||
float progress = u_args.y;
|
||||
|
||||
vec4 getFromColor (vec2 uv) {
|
||||
return texture(u_source, uv);
|
||||
}
|
||||
|
||||
vec4 getToColor (vec2 uv) {
|
||||
return texture(u_source2, uv);
|
||||
}
|
||||
|
||||
|
||||
// Source: https://gl-transitions.com/editor/kaleidoscope
|
||||
// Author: nwoeanhinnogaehr
|
||||
// License: MIT
|
||||
|
||||
uniform float speed = 1.0;
|
||||
uniform float angle = 1.0;
|
||||
uniform float power = 1.5;
|
||||
|
||||
vec4 transition(vec2 uv) {
|
||||
vec2 p = uv.xy / vec2(1.0).xy;
|
||||
vec2 q = p;
|
||||
float t = pow(progress, power)*speed;
|
||||
p = p -0.5;
|
||||
for (int i = 0; i < 7; i++) {
|
||||
p = vec2(sin(t)*p.x + cos(t)*p.y, sin(t)*p.y - cos(t)*p.x);
|
||||
t += angle;
|
||||
p = abs(mod(p, 2.0) - 1.0);
|
||||
}
|
||||
abs(mod(p, 1.0));
|
||||
return mix(
|
||||
mix(getFromColor(q), getToColor(q), progress),
|
||||
mix(getFromColor(p), getToColor(p), progress), 1.0 - 2.0*abs(progress - 0.5));
|
||||
}
|
||||
|
||||
|
||||
void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
|
||||
{
|
||||
fragColor = transition(uv);
|
||||
}
|
||||
Reference in New Issue
Block a user