rendernode-tool: Fix array size
Also add an assertion, so things explode properly if we forget to update the array size when adding new nodes, instead of writing random memory.
This commit is contained in:
committed by
Matthias Clasen
parent
552a7dc308
commit
373d2d2682
@@ -29,6 +29,7 @@
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#include <gtk/gtk.h>
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#include "gtk-rendernode-tool.h"
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#define N_NODE_TYPES (GSK_MASK_NODE + 1)
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static void
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count_nodes (GskRenderNode *node,
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unsigned int *counts,
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@@ -37,6 +38,7 @@ count_nodes (GskRenderNode *node,
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unsigned int d, dd;
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counts[gsk_render_node_get_node_type (node)] += 1;
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g_assert (gsk_render_node_get_node_type (node) < N_NODE_TYPES);
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d = 0;
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switch (gsk_render_node_get_node_type (node))
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@@ -157,7 +159,7 @@ static void
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file_info (const char *filename)
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{
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GskRenderNode *node;
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unsigned int counts[GSK_MASK_NODE + 1] = { 0, };
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unsigned int counts[N_NODE_TYPES] = { 0, };
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unsigned int total = 0;
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unsigned int namelen = 0;
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unsigned int depth = 0;
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