x11/dnd: Ignore XErrors from the COW
The DnD code for X11 adds the composite overlay window (aka COW) to the cache. Yet the X11 requests to get and release the COW may trigger XErrors that we ought to ignore otherwise the client will abort. Fixes: #3715
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@@ -634,12 +634,14 @@ gdk_window_cache_new (GdkScreen *screen)
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*/
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if (gdk_screen_is_composited (screen))
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{
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gdk_x11_display_error_trap_push (GDK_X11_SCREEN (screen)->display);
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cow = XCompositeGetOverlayWindow (xdisplay, GDK_WINDOW_XID (root_window));
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gdk_window_cache_add (result, cow, 0, 0,
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gdk_x11_screen_get_width (screen) * GDK_X11_SCREEN(screen)->window_scale,
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gdk_x11_screen_get_height (screen) * GDK_X11_SCREEN(screen)->window_scale,
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TRUE);
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XCompositeReleaseOverlayWindow (xdisplay, GDK_WINDOW_XID (root_window));
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gdk_x11_display_error_trap_pop_ignored (GDK_X11_SCREEN (screen)->display);
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}
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#endif
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