shader builder: Improve error output
This commit is contained in:
committed by
Matthias Clasen
parent
13724b64d2
commit
3a9c0357d3
@@ -64,8 +64,10 @@ prepend_line_numbers (char *code,
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}
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static gboolean
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check_shader_error (int shader_id,
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GError **error)
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check_shader_error (int shader_id,
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int shader_type,
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const char *resource_path,
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GError **error)
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{
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int status;
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int log_len;
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@@ -91,7 +93,9 @@ check_shader_error (int shader_id,
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prepend_line_numbers (code, s);
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g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_COMPILATION_FAILED,
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"Compilation failure in shader.\nSource Code: %s\n\nError Message:\n%s\n\n",
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"Compilation failure in %s shader %s.\nSource Code:\n%s\n\nError Message:\n%s\n\n",
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(shader_type == GL_FRAGMENT_SHADER ? "fragment" : "vertex"),
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resource_path,
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s->str,
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buffer);
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@@ -184,7 +188,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
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});
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glCompileShader (vertex_id);
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if (!check_shader_error (vertex_id, error))
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if (!check_shader_error (vertex_id, GL_VERTEX_SHADER, resource_path, error))
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{
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glDeleteShader (vertex_id);
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goto out;
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@@ -218,7 +222,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
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});
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glCompileShader (fragment_id);
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if (!check_shader_error (fragment_id, error))
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if (!check_shader_error (fragment_id, GL_FRAGMENT_SHADER, resource_path, error))
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{
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glDeleteShader (fragment_id);
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goto out;
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