GdkFrameClock: Reverse order of resume-events and afterpaint
Keeping events paused after the end of a frame put us in a weird state where we had to process and queue events - so that we would get the message from the compositor - but not deliver them. Instead resume events before ending the frame. https://bugzilla.gnome.org/show_bug.cgi?id=685460
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@@ -70,8 +70,8 @@ typedef enum {
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GDK_FRAME_CLOCK_PHASE_UPDATE = 1 << 2,
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GDK_FRAME_CLOCK_PHASE_LAYOUT = 1 << 3,
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GDK_FRAME_CLOCK_PHASE_PAINT = 1 << 4,
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GDK_FRAME_CLOCK_PHASE_AFTER_PAINT = 1 << 5,
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GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS = 1 << 6
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GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS = 1 << 5,
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GDK_FRAME_CLOCK_PHASE_AFTER_PAINT = 1 << 6
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} GdkFrameClockPhase;
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struct _GdkFrameClockInterface
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@@ -219,83 +219,79 @@ gdk_frame_clock_paint_idle (void *data)
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skip_to_resume_events =
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(priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0;
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switch (priv->phase)
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if (!skip_to_resume_events)
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{
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case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
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break;
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case GDK_FRAME_CLOCK_PHASE_NONE:
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case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
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if (priv->freeze_count == 0)
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{
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priv->frame_time = compute_frame_time (clock_idle);
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priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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/* We always emit ::before-paint and ::after-paint if
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* any of the intermediate phases are requested and
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* they don't get repeated if you freeze/thaw while
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* in them. */
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if (!skip_to_resume_events)
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switch (priv->phase)
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{
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case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
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break;
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case GDK_FRAME_CLOCK_PHASE_NONE:
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case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
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if (priv->freeze_count == 0)
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{
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priv->frame_time = compute_frame_time (clock_idle);
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priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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/* We always emit ::before-paint and ::after-paint if
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* any of the intermediate phases are requested and
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* they don't get repeated if you freeze/thaw while
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* in them. */
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
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priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
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}
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priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
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}
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case GDK_FRAME_CLOCK_PHASE_UPDATE:
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if (priv->freeze_count == 0)
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{
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
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case GDK_FRAME_CLOCK_PHASE_UPDATE:
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if (priv->freeze_count == 0)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
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g_signal_emit_by_name (G_OBJECT (clock), "update");
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
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g_signal_emit_by_name (G_OBJECT (clock), "update");
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}
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}
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}
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case GDK_FRAME_CLOCK_PHASE_LAYOUT:
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if (priv->freeze_count == 0)
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{
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priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
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case GDK_FRAME_CLOCK_PHASE_LAYOUT:
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if (priv->freeze_count == 0)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
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g_signal_emit_by_name (G_OBJECT (clock), "layout");
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priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
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g_signal_emit_by_name (G_OBJECT (clock), "layout");
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}
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}
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}
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case GDK_FRAME_CLOCK_PHASE_PAINT:
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if (priv->freeze_count == 0)
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{
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priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
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case GDK_FRAME_CLOCK_PHASE_PAINT:
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if (priv->freeze_count == 0)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
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g_signal_emit_by_name (G_OBJECT (clock), "paint");
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priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
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g_signal_emit_by_name (G_OBJECT (clock), "paint");
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}
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}
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}
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case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
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if (priv->freeze_count == 0)
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{
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priv->phase = GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
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if (!skip_to_resume_events)
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case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
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if (priv->freeze_count == 0)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
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g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
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/* the ::after-paint phase doesn't get repeated on freeze/thaw,
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*/
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priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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}
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/* the ::after-paint phase doesn't get repeated on freeze/thaw,
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*/
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priv->phase = GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
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}
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case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
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if (priv->freeze_count == 0)
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{
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
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g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
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}
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/* the ::resume-event phase doesn't get repeated on freeze/thaw */
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priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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}
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case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
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;
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}
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}
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
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g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
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}
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priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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if (priv->freeze_count == 0 && priv->requested != 0)
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{
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/* We need to start over again immediately - this implies that there is no
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