gdk: use GLES when on win32/ANGLE
When using GDK_DEBUG=gl-egl, we end up using GL, but that is not well supported: Creating EGL context version 3.0 (debug:no, forward:no, legacy:yes, es:no) Created EGL context[0000000000000004] OpenGL version: 0.0 (legacy) * GLSL version: (NULL) * Max texture size: -1059701680 * Extensions checked: - GL_KHR_debug: no - GL_EXT_unpack_subimage: yes - OES_vertex_half_float: no ** (gtk4-demo.exe:14324): WARNING **: 19:16:41.468: Compile failure in vertex shader: ERROR: 0:7: 'gl_Position' : undeclared identifier ---8<--- Use GLES when EGL implementation is ANGLE. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
This commit is contained in:
committed by
Matthias Clasen
parent
d55d3fc3fe
commit
3f29f65396
@@ -1207,6 +1207,7 @@ gdk_win32_display_init_gl (GdkDisplay *display,
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{
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return g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_EGL,
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"display", display,
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"allowed-apis", GDK_GL_API_GLES,
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NULL);
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}
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else
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