Add a forgotten rename
When I renamed blend to texture, I overlooked that the color text pipeline also uses this shader. Fix it.
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@@ -397,9 +397,9 @@ gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
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{ "mask", 1, gsk_vulkan_text_pipeline_new },
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{ "mask-clip", 1, gsk_vulkan_text_pipeline_new },
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{ "mask-clip-rounded", 1, gsk_vulkan_text_pipeline_new },
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{ "blend", 1, gsk_vulkan_color_text_pipeline_new },
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{ "blend-clip", 1, gsk_vulkan_color_text_pipeline_new },
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{ "blend-clip-rounded", 1, gsk_vulkan_color_text_pipeline_new },
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{ "texture", 1, gsk_vulkan_color_text_pipeline_new },
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{ "texture-clip", 1, gsk_vulkan_color_text_pipeline_new },
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{ "texture-clip-rounded", 1, gsk_vulkan_color_text_pipeline_new },
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{ "crossfade", 2, gsk_vulkan_cross_fade_pipeline_new },
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{ "crossfade-clip", 2, gsk_vulkan_cross_fade_pipeline_new },
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{ "crossfade-clip-rounded", 2, gsk_vulkan_cross_fade_pipeline_new },
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