gpu: We can handle 90 degree rotations quite easily
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@@ -488,11 +488,9 @@ gsk_gpu_node_processor_rect_is_integer (GskGpuNodeProcessor *self,
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case GSK_FINE_TRANSFORM_CATEGORY_ANY:
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case GSK_FINE_TRANSFORM_CATEGORY_3D:
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case GSK_FINE_TRANSFORM_CATEGORY_2D:
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case GSK_FINE_TRANSFORM_CATEGORY_2D_DIHEDRAL:
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/* FIXME: We could try to handle 90° rotation here,
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* but I don't think there's a use case */
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return FALSE;
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case GSK_FINE_TRANSFORM_CATEGORY_2D_DIHEDRAL:
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case GSK_FINE_TRANSFORM_CATEGORY_2D_NEGATIVE_AFFINE:
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case GSK_FINE_TRANSFORM_CATEGORY_2D_AFFINE:
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case GSK_FINE_TRANSFORM_CATEGORY_2D_TRANSLATE:
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