gltexturebuilder: Document format expectations
Provide some details about storage and alpha handling.
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@@ -644,6 +644,15 @@ gdk_gl_texture_builder_get_format (GdkGLTextureBuilder *self)
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* The format is the preferred format the texture data should be downloaded to. The
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* format must be supported by the GL version of [property@Gdk.GLTextureBuilder:context].
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*
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* GDK's texture download code assumes that the format corresponds to the storage
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* parameters of the GL texture in an obvious way. For example, a format of
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* `GDK_MEMORY_R16G16B16A16_PREMULTIPLIED` is expected to be stored as `GL_RGBA16`
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* texture, and `GDK_MEMORY_G8A8` is expected to be stored as `GL_RG8` texture.
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*
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* GDK allows GL textures to have unpremultiplied alpha, but GSK's GL renderer can't
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* currently handle such textures. Non-RGBA textures need to have swizzling parameters
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* set up properly to be usable in GSK's shaders.
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*
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* Setting the right format is particularly useful when using high bit depth textures
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* to preserve the bit depth, to set the correct value for unpremultiplied textures
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* and to make sure opaque textures are treated as such.
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