gsk: Allow sampling between parent and child nodes

This commit is contained in:
Emmanuele Bassi
2016-06-30 17:06:31 +01:00
parent 1319ded55e
commit 545a8892ce
4 changed files with 108 additions and 20 deletions

View File

@@ -12,6 +12,12 @@
#include <epoxy/gl.h>
typedef enum {
GSK_BLEND_MODE_NONE,
GSK_BLEND_MODE_MULTIPLY
} GskBlendMode;
typedef struct {
guint vao_id;
guint buffer_id;
@@ -20,9 +26,11 @@ typedef struct {
guint mvp_location;
guint map_location;
guint parentMap_location;
guint uv_location;
guint position_location;
guint alpha_location;
guint blendMode_location;
} RenderData;
typedef struct {
@@ -42,7 +50,10 @@ typedef struct {
const char *name;
GskBlendMode blend_mode;
RenderData render_data;
RenderData *parent_data;
} RenderItem;
struct _GskGLRenderer
@@ -62,9 +73,11 @@ struct _GskGLRenderer
guint program_id;
guint mvp_location;
guint map_location;
guint parentMap_location;
guint uv_location;
guint position_location;
guint alpha_location;
guint blendMode_location;
guint vao_id;
@@ -366,9 +379,11 @@ gsk_gl_renderer_create_program (GskGLRenderer *self)
*/
self->mvp_location = glGetUniformLocation (self->program_id, "mvp");
self->map_location = glGetUniformLocation (self->program_id, "map");
self->parentMap_location = glGetUniformLocation (self->program_id, "parentMap");
self->alpha_location = glGetUniformLocation (self->program_id, "alpha");
self->position_location = glGetAttribLocation (self->program_id, "position");
self->uv_location = glGetAttribLocation (self->program_id, "uv");
self->blendMode_location = glGetAttribLocation (self->program_id, "blendMode");
GSK_NOTE (OPENGL, g_print ("Program [%d] { mvp:%u, map:%u, alpha:%u, position:%u, uv:%u }\n",
self->program_id,
@@ -482,9 +497,12 @@ gsk_gl_renderer_update_frustum (GskGLRenderer *self,
{
GSK_NOTE (OPENGL, g_print ("Updating the modelview/projection\n"));
graphene_matrix_multiply (modelview, projection, &self->mvp);
graphene_matrix_multiply (projection, modelview, &self->mvp);
graphene_frustum_init_from_matrix (&self->frustum, &self->mvp);
GSK_NOTE (OPENGL, g_print ("Renderer MVP:\n"));
GSK_NOTE (OPENGL, graphene_matrix_print (&self->mvp));
}
static void
@@ -568,6 +586,18 @@ render_item (RenderItem *item)
glBindTexture (GL_TEXTURE_2D, item->render_data.texture_id);
glUniform1i (item->render_data.map_location, 0);
if (item->parent_data != NULL)
{
if (item->parent_data->texture_id != 0)
{
glActiveTexture (GL_TEXTURE1);
glBindTexture (GL_TEXTURE_2D, item->parent_data->texture_id);
glUniform1i (item->render_data.parentMap_location, 1);
}
glUniform1i (item->render_data.blendMode_location, item->blend_mode);
}
/* Pass the opacity component */
glUniform1f (item->render_data.alpha_location, item->opaque ? 1 : item->opacity);
@@ -692,7 +722,8 @@ project_item (const graphene_matrix_t *projection,
static void
gsk_gl_renderer_add_render_item (GskGLRenderer *self,
GskRenderNode *node)
GskRenderNode *node,
RenderItem *parent)
{
graphene_rect_t viewport;
int gl_min_filter, gl_mag_filter;
@@ -711,6 +742,8 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
return;
}
memset (&item, 0, sizeof (RenderItem));
gsk_renderer_get_viewport (GSK_RENDERER (self), &viewport);
gsk_render_node_get_bounds (node, &bounds);
@@ -724,30 +757,39 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
/* Each render item is an axis-aligned bounding box that we
* transform using the given transformation matrix
*/
item.min.x = (bounds.origin.x * 2) / bounds.size.width - 1;
item.min.y = (bounds.origin.y * 2) / bounds.size.height - 1;
item.min.x = bounds.origin.x;
item.min.y = bounds.origin.y;
item.min.z = 0.f;
item.max.x = (bounds.origin.x + bounds.size.width) * 2 / bounds.size.width - 1;
item.max.y = (bounds.origin.y + bounds.size.height) * 2 / bounds.size.height - 1;
item.max.x = bounds.origin.x + bounds.size.width;
item.max.y = bounds.origin.y + bounds.size.height;
item.max.z = 0.f;
/* The location of the item, in normalized world coordinates */
gsk_render_node_get_world_matrix (node, &mv);
item.mvp = mv;
graphene_matrix_multiply (&mv, &self->mvp, &item.mvp);
item.opaque = gsk_render_node_is_opaque (node);
item.opacity = gsk_render_node_get_opacity (node);
item.blend_mode = parent != NULL ? GSK_BLEND_MODE_MULTIPLY : GSK_BLEND_MODE_NONE;
/* GL objects */
item.render_data.vao_id = self->vao_id;
item.render_data.buffer_id = 0;
item.render_data.program_id = self->program_id;
item.render_data.map_location = self->map_location;
item.render_data.parentMap_location = self->parentMap_location;
item.render_data.mvp_location = self->mvp_location;
item.render_data.uv_location = self->uv_location;
item.render_data.position_location = self->position_location;
item.render_data.alpha_location = self->alpha_location;
item.render_data.blendMode_location = self->blendMode_location;
if (parent != NULL)
item.parent_data = &(parent->render_data);
else
item.parent_data = NULL;
gsk_renderer_get_projection (GSK_RENDERER (self), &projection);
item.z = project_item (&projection, &mv);
@@ -783,35 +825,37 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
recurse_children:
gsk_render_node_iter_init (&iter, node);
while (gsk_render_node_iter_next (&iter, &child))
gsk_gl_renderer_add_render_item (self, child);
gsk_gl_renderer_add_render_item (self, child, &item);
}
static gboolean
gsk_gl_renderer_validate_tree (GskGLRenderer *self,
GskRenderNode *root)
{
int n_children;
int n_nodes;
if (self->context == NULL)
return FALSE;
{
GSK_NOTE (OPENGL, g_print ("No valid GL context associated to the renderer"));
return FALSE;
}
n_children = gsk_render_node_get_n_children (root);
if (n_children == 0)
return FALSE;
n_nodes = gsk_render_node_get_size (root);
gdk_gl_context_make_current (self->context);
self->opaque_render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_children);
self->transparent_render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_children);
self->opaque_render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes);
self->transparent_render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes);
g_array_set_clear_func (self->opaque_render_items, render_item_clear);
g_array_set_clear_func (self->transparent_render_items, render_item_clear);
GSK_NOTE (OPENGL, g_print ("RenderNode -> RenderItem\n"));
gsk_gl_renderer_add_render_item (self, root);
gsk_gl_renderer_add_render_item (self, root, NULL);
GSK_NOTE (OPENGL, g_print ("Total render items: %d (opaque:%d, transparent:%d)\n",
GSK_NOTE (OPENGL, g_print ("Total render items: %d of %d (opaque:%d, transparent:%d)\n",
self->opaque_render_items->len + self->transparent_render_items->len,
n_nodes,
self->opaque_render_items->len,
self->transparent_render_items->len));
@@ -851,6 +895,7 @@ gsk_gl_renderer_render (GskRenderer *renderer,
GskGLRenderer *self = GSK_GL_RENDERER (renderer);
graphene_matrix_t modelview, projection;
graphene_rect_t viewport;
gboolean use_alpha;
int status;
guint i;
@@ -911,10 +956,12 @@ gsk_gl_renderer_render (GskRenderer *renderer,
self->texture_id != 0 ? "texture" : "renderbuffer"));
out:
use_alpha = gsk_renderer_get_use_alpha (renderer);
gdk_cairo_draw_from_gl (gdk_drawing_context_get_cairo_context (context),
gdk_drawing_context_get_window (context),
self->texture_id != 0 ? self->texture_id : self->render_buffer,
self->texture_id != 0 ? GL_TEXTURE : GL_RENDERBUFFER,
use_alpha ? self->texture_id : self->render_buffer,
use_alpha ? GL_TEXTURE : GL_RENDERBUFFER,
gsk_renderer_get_scale_factor (renderer),
0, 0, viewport.size.width, viewport.size.height);

View File

@@ -157,6 +157,7 @@ gsk_render_node_init (GskRenderNode *self)
self->opacity = 1.0;
self->is_mutable = TRUE;
self->needs_world_matrix_update = TRUE;
}
GType
@@ -1277,6 +1278,23 @@ gsk_render_node_make_immutable (GskRenderNode *node)
gsk_render_node_make_immutable (child);
}
int
gsk_render_node_get_size (GskRenderNode *root)
{
GskRenderNodeIter iter;
GskRenderNode *child;
int res;
g_return_val_if_fail (GSK_IS_RENDER_NODE (root), 0);
res = 1;
gsk_render_node_iter_init (&iter, root);
while (gsk_render_node_iter_next (&iter, &child))
res += gsk_render_node_get_size (child);
return res;
}
void
gsk_value_set_render_node (GValue *value,
GskRenderNode *node)

View File

@@ -83,6 +83,8 @@ void gsk_render_node_update_world_matrix (GskRenderNode *node,
void gsk_render_node_get_world_matrix (GskRenderNode *node,
graphene_matrix_t *mv);
int gsk_render_node_get_size (GskRenderNode *root);
G_END_DECLS
#endif /* __GSK_RENDER_NODE_PRIVATE_H__ */

View File

@@ -6,8 +6,29 @@ out vec4 outputColor;
uniform mat4 mvp;
uniform sampler2D map;
uniform sampler2D parentMap;
uniform float alpha;
uniform int blendMode;
vec3 BlendMultiply(vec3 Csrc, vec3 Cdst) {
return Csrc * Cdst;
}
void main() {
outputColor = texture2D(map, vUv) * vec4(alpha);
vec4 src = texture2D(map, vUv);
vec4 dst = texture2D(parentMap, vUv);
vec3 res;
if (blendMode == 0) {
res = src.xyz;
}
else if (blendMode == 1) {
res = BlendMultiply(src.xyz, dst.xyz);
}
else {
res = vec3(1.0, 1.0, 0.0);
}
outputColor = vec4(res, src.a * alpha);
}