gpu: Run full check for every clip rect
Now that we can specify the min size for an occlusion pass, we can specify that we want the full clip rect to be occluded for occlusion to trigger. The benefit of this is that for partial redraws we almost always get the background color to cover the redrawn rectangle, so occlusion will kick in.
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@@ -4125,13 +4125,20 @@ gsk_gpu_node_processor_render (GskGpuFrame *frame,
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&rect,
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viewport);
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gsk_gpu_render_pass_begin_op (frame,
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target,
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&rect,
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GSK_VEC4_TRANSPARENT,
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pass_type);
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if (!gsk_gpu_node_processor_add_first_node (&self,
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target,
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pass_type,
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rect.width * rect.height,
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node))
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{
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gsk_gpu_render_pass_begin_op (frame,
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target,
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&rect,
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GSK_VEC4_TRANSPARENT,
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pass_type);
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gsk_gpu_node_processor_add_node (&self, node);
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gsk_gpu_node_processor_add_node (&self, node);
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}
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gsk_gpu_render_pass_end_op (frame,
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target,
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