gl renderer: Properly retrieve matrix scale
So rotating offscreen nodes works.
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@@ -14,9 +14,23 @@ float
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ops_get_scale (const RenderOpBuilder *builder)
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{
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const graphene_matrix_t *mv = &builder->current_modelview;
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graphene_vec3_t col1;
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graphene_vec3_t col2;
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return MAX (graphene_matrix_get_x_scale (mv),
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graphene_matrix_get_y_scale (mv));
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/* TODO: We should probably split this up into two values... */
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graphene_vec3_init (&col1,
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graphene_matrix_get_value (mv, 0, 0),
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graphene_matrix_get_value (mv, 1, 0),
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graphene_matrix_get_value (mv, 2, 0));
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graphene_vec3_init (&col2,
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graphene_matrix_get_value (mv, 0, 1),
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graphene_matrix_get_value (mv, 1, 1),
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graphene_matrix_get_value (mv, 2, 1));
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return MAX (graphene_vec3_length (&col1),
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graphene_vec3_length (&col2));
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}
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static inline gboolean
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