gsk: Simplify some code
Just initialize the rect directly. This matches better what the pattern variant of this method does, and it also has the nice side-effect of eliminating the handling of negative scales in gsk_rect_scale, which we don't need here, since our scales are always positive.
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@@ -3073,11 +3073,19 @@ gsk_gpu_node_processor_add_glyph_node (GskGpuNodeProcessor *self,
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&glyph_bounds,
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&glyph_offset);
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gsk_rect_scale (&GRAPHENE_RECT_INIT (-glyph_bounds.origin.x, -glyph_bounds.origin.y, gsk_gpu_image_get_width (image), gsk_gpu_image_get_height (image)), inv_scale, inv_scale, &glyph_tex_rect);
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gsk_rect_scale (&GRAPHENE_RECT_INIT (0, 0, glyph_bounds.size.width, glyph_bounds.size.height), inv_scale, inv_scale, &glyph_bounds);
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glyph_tex_rect = GRAPHENE_RECT_INIT (-glyph_bounds.origin.x * inv_scale,
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-glyph_bounds.origin.y * inv_scale,
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gsk_gpu_image_get_width (image) * inv_scale,
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gsk_gpu_image_get_height (image) * inv_scale);
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glyph_bounds = GRAPHENE_RECT_INIT (0,
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0,
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glyph_bounds.size.width * inv_scale,
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glyph_bounds.size.height * inv_scale);
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glyph_origin = GRAPHENE_POINT_INIT (glyph_origin.x - glyph_offset.x * inv_scale,
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glyph_origin.y - glyph_offset.y * inv_scale);
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descriptor = gsk_gpu_node_processor_add_image (self, image, GSK_GPU_SAMPLER_DEFAULT);
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if (glyphs[i].attr.is_color)
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gsk_gpu_texture_op (self->frame,
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gsk_gpu_clip_get_shader_clip (&self->clip, &glyph_offset, &glyph_bounds),
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