gl renderer: Remove some unused code

This commit is contained in:
Timm Bäder
2017-11-03 13:03:44 +01:00
parent fe7db31663
commit 5fa5008ee9

View File

@@ -58,8 +58,6 @@ enum {
typedef struct {
int mode;
/* Back pointer to the node, only meant for comparison */
GskRenderNode *node;
graphene_point3d_t min;
graphene_point3d_t max;
@@ -75,9 +73,6 @@ typedef struct {
struct {
GdkRGBA color;
} color_data;
struct {
int a,b;
} texture_data;
};
const char *name;
@@ -124,8 +119,6 @@ typedef enum {
RENDER_SCISSOR
} RenderMode;
#define NUM_PROGRAMS 3
struct _GskGLRenderer
{
GskRenderer parent_instance;
@@ -145,16 +138,9 @@ struct _GskGLRenderer
GskGLProfiler *gl_profiler;
GskShaderBuilder *shader_builder;
union {
struct {
Program blend_program;
Program blit_program;
Program color_program;
};
struct {
Program programs[NUM_PROGRAMS];
};
};
Program blend_program;
Program blit_program;
Program color_program;
GArray *render_items;
@@ -654,20 +640,6 @@ get_gl_scaling_filters (GskRenderNode *node,
*mag_filter_r = GL_NEAREST;
}
#if 0
static gboolean
check_in_frustum (const graphene_frustum_t *frustum,
RenderItem *item)
{
graphene_box_t aabb;
graphene_box_init (&aabb, &item->min, &item->max);
graphene_matrix_transform_box (&item->mvp, &aabb, &aabb);
return graphene_frustum_intersects_box (frustum, &aabb);
}
#endif
static float
project_item (const graphene_matrix_t *projection,
const graphene_matrix_t *modelview)
@@ -701,12 +673,6 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
memset (&item, 0, sizeof (RenderItem));
if (gsk_renderer_get_window (GSK_RENDERER (self)))
scale_factor = gdk_window_get_scale_factor (gsk_renderer_get_window (GSK_RENDERER (self)));
else
scale_factor = 1;
item.node = node;
item.name = node->name != NULL ? node->name : "unnamed";
/* The texture size */