gl renderer: Remove an incorrect comment

Quite some other nodes use more than one quad these days.
This commit is contained in:
Timm Bäder
2018-12-12 09:25:12 +01:00
parent fcfab338ec
commit 64558335b1

View File

@@ -475,11 +475,11 @@ render_text_node (GskGLRenderer *self,
const PangoFont *font = gsk_text_node_peek_font (node);
const PangoGlyphInfo *glyphs = gsk_text_node_peek_glyphs (node);
const float text_scale = ops_get_scale (builder);
guint num_glyphs = gsk_text_node_get_num_glyphs (node);
const guint num_glyphs = gsk_text_node_get_num_glyphs (node);
const float x = gsk_text_node_get_x (node) + builder->dx;
const float y = gsk_text_node_get_y (node) + builder->dy;
int i;
int x_position = 0;
float x = gsk_text_node_get_x (node) + builder->dx;
float y = gsk_text_node_get_y (node) + builder->dy;
/* If the font has color glyphs, we don't need to recolor anything */
if (!force_color && font_has_color_glyphs (font))
@@ -492,8 +492,6 @@ render_text_node (GskGLRenderer *self,
ops_set_color (builder, color);
}
/* We use one quad per character, unlike the other nodes which
* use at most one quad altogether */
for (i = 0; i < num_glyphs; i++)
{
const PangoGlyphInfo *gi = &glyphs[i];