gl renderer: Remove an incorrect comment
Quite some other nodes use more than one quad these days.
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@@ -475,11 +475,11 @@ render_text_node (GskGLRenderer *self,
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const PangoFont *font = gsk_text_node_peek_font (node);
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const PangoGlyphInfo *glyphs = gsk_text_node_peek_glyphs (node);
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const float text_scale = ops_get_scale (builder);
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guint num_glyphs = gsk_text_node_get_num_glyphs (node);
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const guint num_glyphs = gsk_text_node_get_num_glyphs (node);
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const float x = gsk_text_node_get_x (node) + builder->dx;
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const float y = gsk_text_node_get_y (node) + builder->dy;
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int i;
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int x_position = 0;
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float x = gsk_text_node_get_x (node) + builder->dx;
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float y = gsk_text_node_get_y (node) + builder->dy;
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/* If the font has color glyphs, we don't need to recolor anything */
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if (!force_color && font_has_color_glyphs (font))
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@@ -492,8 +492,6 @@ render_text_node (GskGLRenderer *self,
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ops_set_color (builder, color);
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}
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/* We use one quad per character, unlike the other nodes which
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* use at most one quad altogether */
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for (i = 0; i < num_glyphs; i++)
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{
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const PangoGlyphInfo *gi = &glyphs[i];
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