gpu: Add a color convert shader

This shader converts between two color states, by using the
same functions that we use on the cpu. The conversion to perform
is passed as an integer encoding the pair of color states.

For now, the only possible color states are srgb and srgb-linear.
This commit is contained in:
Matthias Clasen
2024-06-09 00:42:33 -04:00
parent 7f7b104438
commit 6f37b64e4c
8 changed files with 238 additions and 1 deletions

View File

@@ -0,0 +1,86 @@
#include "config.h"
#include "gskgpucolorconvertopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gdk/gdkcolorstateprivate.h"
#include "gpu/shaders/gskgpucolorconvertinstance.h"
typedef struct _GskGpuColorConvertOp GskGpuColorConvertOp;
struct _GskGpuColorConvertOp
{
GskGpuShaderOp op;
};
static guint
gsk_gpu_color_conversion (GdkColorState *from,
GdkColorState *to)
{
if (from == to)
return 0;
return GDK_DEFAULT_COLOR_STATE_ID (from) | (GDK_DEFAULT_COLOR_STATE_ID (to) << 16);
}
static void
gsk_gpu_color_convert_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuColorconvertInstance *instance = (GskGpuColorconvertInstance *) instance_;
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id);
gsk_gpu_print_color_conversion (string, shader->variation);
}
static const GskGpuShaderOpClass GSK_GPU_COLOR_CONVERT_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuColorConvertOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpucolorconvert",
sizeof (GskGpuColorconvertInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_colorconvert_info,
#endif
gsk_gpu_color_convert_op_print_instance,
gsk_gpu_colorconvert_setup_attrib_locations,
gsk_gpu_colorconvert_setup_vao
};
void
gsk_gpu_color_convert_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GdkColorState *from,
GdkColorState *to,
GskGpuDescriptors *desc,
guint32 descriptor,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect)
{
GskGpuColorconvertInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_COLOR_CONVERT_OP_CLASS,
gsk_gpu_color_conversion (from, to),
clip,
desc,
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect);
instance->tex_id = descriptor;
}

View File

@@ -0,0 +1,21 @@
#pragma once
#include "gskgpushaderopprivate.h"
#include <graphene.h>
G_BEGIN_DECLS
void gsk_gpu_color_convert_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GdkColorState *from,
GdkColorState *to,
GskGpuDescriptors *desc,
guint32 descriptor,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect);
G_END_DECLS

View File

@@ -2,6 +2,8 @@
#include "gskgpuprintprivate.h"
#include "gdk/gdkrgbaprivate.h"
#include "gdk/gdkcolorstateprivate.h"
#include "gskgpudescriptorsprivate.h"
#include "gskgpuimageprivate.h"
@@ -155,3 +157,11 @@ gsk_gpu_print_image_descriptor (GString *string,
gsk_gpu_print_image (string, gsk_gpu_descriptors_get_image (desc, id));
}
void
gsk_gpu_print_color_conversion (GString *string,
guint conversion)
{
g_string_append_printf (string, "%s->%s ",
gdk_color_state_get_name_from_id (conversion & 0xffff),
gdk_color_state_get_name_from_id (conversion >> 16));
}

View File

@@ -35,3 +35,5 @@ void gsk_gpu_print_image (GString
void gsk_gpu_print_image_descriptor (GString *string,
GskGpuDescriptors *desc,
guint32 descriptor);
void gsk_gpu_print_color_conversion (GString *string,
guint conversion);

View File

@@ -19,4 +19,4 @@ luminance (vec3 color)
return dot (vec3 (0.2126, 0.7152, 0.0722), color);
}
#endif /* _COLOR_ */
#endif

View File

@@ -0,0 +1,116 @@
#include "common.glsl"
PASS(0) vec2 _pos;
PASS_FLAT(1) Rect _rect;
PASS(2) vec2 _tex_coord;
PASS_FLAT(3) uint _tex_id;
#ifdef GSK_VERTEX_SHADER
IN(0) vec4 in_rect;
IN(1) vec4 in_tex_rect;
IN(2) uint in_tex_id;
void
run (out vec2 pos)
{
Rect r = rect_from_gsk (in_rect);
pos = rect_get_position (r);
_pos = pos;
_rect = r;
_tex_coord = rect_get_coord (rect_from_gsk (in_tex_rect), pos);
_tex_id = in_tex_id;
}
#endif
#ifdef GSK_FRAGMENT_SHADER
float
srgb_transfer_function (float v)
{
if (v >= 0.04045)
return pow (((v + 0.055)/(1.0 + 0.055)), 2.4);
else
return v / 12.92;
}
float
srgb_inverse_transfer_function (float v)
{
if (v > 0.0031308)
return 1.055 * pow (v, 1.0/2.4) - 0.055;
else
return 12.92 * v;
}
vec4
srgb_to_linear_srgb (vec4 color)
{
return vec4 (srgb_transfer_function (color.r),
srgb_transfer_function (color.g),
srgb_transfer_function (color.b),
color.a);
}
vec4
linear_srgb_to_srgb (vec4 color)
{
return vec4 (srgb_inverse_transfer_function (color.r),
srgb_inverse_transfer_function (color.g),
srgb_inverse_transfer_function (color.b),
color.a);
}
#define RGB 0u
#define LINRGB 1u
#define pair(u,v) ((u)|((v) << 16))
#define first(p) ((p) & 0xffffu)
#define second(p) ((p) >> 16)
bool
do_conversion (in vec4 color, in uint f, out vec4 result)
{
switch (f)
{
case pair (RGB, LINRGB): result = srgb_to_linear_srgb (color); break;
case pair (LINRGB, RGB): result = linear_srgb_to_srgb (color); break;
default: return false;
}
return true;
}
vec4
color_convert (in vec4 color, in uint f)
{
vec4 result;
if (f == 0u)
return color;
do_conversion (color, f, result);
return result;
}
void
run (out vec4 color,
out vec2 position)
{
vec4 pixel = gsk_texture (_tex_id, _tex_coord);
pixel = color_unpremultiply (pixel);
pixel = color_convert (pixel, GSK_VARIATION);
color = color_premultiply (pixel) * rect_coverage (_rect, _pos);
position = _pos;
}
#endif

View File

@@ -18,6 +18,7 @@ gsk_private_gpu_shaders = files([
'gskgpuborder.glsl',
'gskgpuboxshadow.glsl',
'gskgpucolor.glsl',
'gskgpucolorconvert.glsl',
'gskgpucolorize.glsl',
'gskgpucolormatrix.glsl',
'gskgpuconicgradient.glsl',

View File

@@ -105,6 +105,7 @@ gsk_private_sources = files([
'gpu/gskgpushaderop.c',
'gpu/gskgpuscissorop.c',
'gpu/gskgpustraightalphaop.c',
'gpu/gskgpucolorconvertop.c',
'gpu/gskgputextureop.c',
'gpu/gskgpuuberop.c',
'gpu/gskgpuuploadop.c',