Merge branch 'frame-clock-alternative-approach' into 'gtk-3-24'
Frame clock alternative approach See merge request GNOME/gtk!1931
This commit is contained in:
@@ -505,11 +505,15 @@ _gdk_frame_clock_debug_print_timings (GdkFrameClock *clock,
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GString *str;
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gint64 previous_frame_time = 0;
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gint64 previous_smoothed_frame_time = 0;
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GdkFrameTimings *previous_timings = gdk_frame_clock_get_timings (clock,
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timings->frame_counter - 1);
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if (previous_timings != NULL)
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previous_frame_time = previous_timings->frame_time;
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{
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previous_frame_time = previous_timings->frame_time;
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previous_smoothed_frame_time = previous_timings->smoothed_frame_time;
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}
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str = g_string_new ("");
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@@ -518,6 +522,9 @@ _gdk_frame_clock_debug_print_timings (GdkFrameClock *clock,
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{
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g_string_append_printf (str, " interval=%-4.1f", (timings->frame_time - previous_frame_time) / 1000.);
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g_string_append_printf (str, timings->slept_before ? " (sleep)" : " ");
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g_string_append_printf (str, " smoothed=%4.1f / %-4.1f",
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(timings->smoothed_frame_time - timings->frame_time) / 1000.,
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(timings->smoothed_frame_time - previous_smoothed_frame_time) / 1000.);
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}
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if (timings->layout_start_time != 0)
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g_string_append_printf (str, " layout_start=%-4.1f", (timings->layout_start_time - timings->frame_time) / 1000.);
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@@ -525,6 +532,8 @@ _gdk_frame_clock_debug_print_timings (GdkFrameClock *clock,
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g_string_append_printf (str, " paint_start=%-4.1f", (timings->paint_start_time - timings->frame_time) / 1000.);
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if (timings->frame_end_time != 0)
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g_string_append_printf (str, " frame_end=%-4.1f", (timings->frame_end_time - timings->frame_time) / 1000.);
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if (timings->drawn_time != 0)
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g_string_append_printf (str, " drawn=%-4.1f", (timings->drawn_time - timings->frame_time) / 1000.);
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if (timings->presentation_time != 0)
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g_string_append_printf (str, " present=%-4.1f", (timings->presentation_time - timings->frame_time) / 1000.);
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if (timings->predicted_presentation_time != 0)
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@@ -566,16 +575,12 @@ gdk_frame_clock_get_refresh_info (GdkFrameClock *frame_clock,
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gint64 *presentation_time_return)
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{
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gint64 frame_counter;
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gint64 default_refresh_interval = DEFAULT_REFRESH_INTERVAL;
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g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
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frame_counter = gdk_frame_clock_get_frame_counter (frame_clock);
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if (presentation_time_return)
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*presentation_time_return = 0;
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if (refresh_interval_return)
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*refresh_interval_return = DEFAULT_REFRESH_INTERVAL;
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while (TRUE)
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{
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GdkFrameTimings *timings = gdk_frame_clock_get_timings (frame_clock, frame_counter);
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@@ -583,19 +588,21 @@ gdk_frame_clock_get_refresh_info (GdkFrameClock *frame_clock,
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gint64 refresh_interval;
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if (timings == NULL)
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return;
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break;
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refresh_interval = timings->refresh_interval;
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presentation_time = timings->presentation_time;
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if (refresh_interval == 0)
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refresh_interval = default_refresh_interval;
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else
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default_refresh_interval = refresh_interval;
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if (presentation_time != 0)
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{
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if (presentation_time > base_time - MAX_HISTORY_AGE &&
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presentation_time_return)
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{
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if (refresh_interval == 0)
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refresh_interval = DEFAULT_REFRESH_INTERVAL;
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if (refresh_interval_return)
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*refresh_interval_return = refresh_interval;
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@@ -604,13 +611,20 @@ gdk_frame_clock_get_refresh_info (GdkFrameClock *frame_clock,
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if (presentation_time_return)
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*presentation_time_return = presentation_time;
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return;
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}
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return;
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break;
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}
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frame_counter--;
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}
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if (presentation_time_return)
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*presentation_time_return = 0;
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if (refresh_interval_return)
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*refresh_interval_return = default_refresh_interval;
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}
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void
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@@ -36,10 +36,25 @@
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#define FRAME_INTERVAL 16667 /* microseconds */
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typedef enum {
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SMOOTH_PHASE_STATE_VALID = 0, /* explicit, since we count on zero-init */
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SMOOTH_PHASE_STATE_AWAIT_FIRST,
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SMOOTH_PHASE_STATE_AWAIT_DRAWN,
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} SmoothDeltaState;
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struct _GdkFrameClockIdlePrivate
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{
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gint64 frame_time;
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gint64 min_next_frame_time;
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gint64 frame_time; /* The exact time we last ran the clock cycle, or 0 if never */
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gint64 smoothed_frame_time_base; /* A grid-aligned version of frame_time (grid size == refresh period), never more than half a grid from frame_time */
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gint64 smoothed_frame_time_period; /* The grid size that smoothed_frame_time_base is aligned to */
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gint64 smoothed_frame_time_reported; /* Ensures we are always monotonic */
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gint64 smoothed_frame_time_phase; /* The offset of the first reported frame time, in the current animation sequence, from the preceding vsync */
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gint64 min_next_frame_time; /* We're not synced to vblank, so wait at least until this before next cycle to avoid busy looping */
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SmoothDeltaState smooth_phase_state; /* The state of smoothed_frame_time_phase - is it valid, awaiting vsync etc. Thanks to zero-init, the initial value
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of smoothed_frame_time_phase is `0`. This is valid, since we didn't get a "frame drawn" event yet. Accordingly,
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the initial value of smooth_phase_state is SMOOTH_PHASE_STATE_VALID. See the comment in gdk_frame_clock_paint_idle()
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for details. */
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gint64 sleep_serial;
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#ifdef G_ENABLE_DEBUG
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gint64 freeze_time;
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@@ -54,6 +69,7 @@ struct _GdkFrameClockIdlePrivate
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GdkFrameClockPhase phase;
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guint in_paint_idle : 1;
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guint paint_is_thaw : 1;
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#ifdef G_OS_WIN32
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guint begin_period : 1;
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#endif
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@@ -124,8 +140,8 @@ gdk_frame_clock_idle_init (GdkFrameClockIdle *frame_clock_idle)
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frame_clock_idle->priv = priv =
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gdk_frame_clock_idle_get_instance_private (frame_clock_idle);
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priv->frame_time = g_get_monotonic_time (); /* more sane than zero */
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priv->freeze_count = 0;
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priv->smoothed_frame_time_period = FRAME_INTERVAL;
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}
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static void
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@@ -156,44 +172,107 @@ gdk_frame_clock_idle_dispose (GObject *object)
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G_OBJECT_CLASS (gdk_frame_clock_idle_parent_class)->dispose (object);
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}
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/* Note: This is never called on first frame, so
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* smoothed_frame_time_base != 0 and we have a valid frame_interval. */
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static gint64
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compute_frame_time (GdkFrameClockIdle *idle)
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compute_smooth_frame_time (GdkFrameClock *clock,
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gint64 new_frame_time,
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gboolean new_frame_time_is_vsync_related,
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gint64 smoothed_frame_time_base,
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gint64 frame_interval)
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{
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GdkFrameClockIdlePrivate *priv = idle->priv;
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gint64 computed_frame_time;
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GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
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int frames_passed;
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gint64 new_smoothed_time;
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gint64 current_error;
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gint64 correction_magnitude;
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computed_frame_time = g_get_monotonic_time ();
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/* Consecutive frame, assume it is an integer number of frames later, so round to nearest such */
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/* NOTE: This is >= 0, because smoothed_frame_time_base is < frame_interval/2 from old_frame_time
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* and new_frame_time >= old_frame_time. */
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frames_passed = (new_frame_time - smoothed_frame_time_base + frame_interval / 2) / frame_interval;
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/* ensure monotonicity of frame time */
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if (computed_frame_time <= priv->frame_time)
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computed_frame_time = priv->frame_time + 1;
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/* We use an approximately whole number of frames in the future from
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* last smoothed frame time. This way we avoid minor jitter in the
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* frame times making the animation speed uneven, but still animate
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* evenly in case of whole frame skips. */
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new_smoothed_time = smoothed_frame_time_base + frames_passed * frame_interval;
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return computed_frame_time;
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/* However, sometimes the smoothed time is too much off from the
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* real time. For example, if the first frame clock cycle happened
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* not due to a frame rendering but an input event, then
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* new_frame_time could happen to be near the middle between two
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* frames. If that happens and we then start regularly animating at
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* the refresh_rate, then the jitter in the real time may cause us
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* to randomly sometimes round up, and sometimes down.
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*
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* To combat this we converge the smooth time towards the real time
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* in a way that is slow when they are near and fast when they are
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* far from each other.
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*
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* This is done by using the square of the error as the correction
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* magnitude. I.e. if the error is 0.5 frame, we correct by
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* 0.5*0.5=0.25 frame, if the error is 0.25 we correct by 0.125, if
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* the error is 0.1, frame we correct by 0.01 frame, etc.
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*
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* The actual computation is:
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* (current_error/frame_interval)*(current_error/frame_interval)*frame_interval
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* But this can be simplified as below.
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*
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* Note: We only do this correction if the new frame is caused by a
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* thaw of the frame clock, so that we know the time is actually
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* related to the physical vblank. For frameclock cycles triggered
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* by other events we always step up in whole frames from the last
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* reported time.
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*/
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if (new_frame_time_is_vsync_related)
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{
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current_error = new_smoothed_time - new_frame_time;
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correction_magnitude = current_error * current_error / frame_interval; /* Note, this is always > 0 due to the square */
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if (current_error > 0)
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new_smoothed_time -= correction_magnitude;
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else
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new_smoothed_time += correction_magnitude;
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}
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/* Ensure we're always monotonic */
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if (new_smoothed_time <= priv->smoothed_frame_time_reported)
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new_smoothed_time = priv->smoothed_frame_time_reported;
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return new_smoothed_time;
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}
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static gint64
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gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
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{
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GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
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gint64 computed_frame_time;
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gint64 now;
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gint64 new_smoothed_time;
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/* can't change frame time during a paint */
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if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
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priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
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return priv->frame_time;
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priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS &&
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(priv->phase != GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT || priv->in_paint_idle))
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return priv->smoothed_frame_time_base;
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/* Outside a paint, pick something close to "now" */
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computed_frame_time = compute_frame_time (GDK_FRAME_CLOCK_IDLE (clock));
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/* Outside a paint, pick something smoothed close to now */
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now = g_get_monotonic_time ();
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/* 16ms is 60fps. We only update frame time that often because we'd
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* like to try to keep animations on the same start times.
|
||||
* get_frame_time() would normally be used outside of a paint to
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* record an animation start time for example.
|
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*/
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if ((computed_frame_time - priv->frame_time) > FRAME_INTERVAL)
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priv->frame_time = computed_frame_time;
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||||
/* First time frame, just return something */
|
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if (priv->smoothed_frame_time_base == 0)
|
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{
|
||||
priv->smoothed_frame_time_reported = now;
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||||
return now;
|
||||
}
|
||||
|
||||
return priv->frame_time;
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||||
/* Since time is monotonic this is <= what we will pick for the next cycle, but
|
||||
more likely than not it will be equal if we're doing a constant animation. */
|
||||
new_smoothed_time = compute_smooth_frame_time (clock, now, FALSE,
|
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priv->smoothed_frame_time_base,
|
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priv->smoothed_frame_time_period);
|
||||
|
||||
priv->smoothed_frame_time_reported = new_smoothed_time;
|
||||
return new_smoothed_time;
|
||||
}
|
||||
|
||||
#define RUN_FLUSH_IDLE(priv) \
|
||||
@@ -211,7 +290,8 @@ gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
|
||||
(priv)->updating_count > 0))
|
||||
|
||||
static void
|
||||
maybe_start_idle (GdkFrameClockIdle *clock_idle)
|
||||
maybe_start_idle (GdkFrameClockIdle *clock_idle,
|
||||
gboolean caused_by_thaw)
|
||||
{
|
||||
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
|
||||
|
||||
@@ -221,7 +301,7 @@ maybe_start_idle (GdkFrameClockIdle *clock_idle)
|
||||
|
||||
if (priv->min_next_frame_time != 0)
|
||||
{
|
||||
gint64 now = compute_frame_time (clock_idle);
|
||||
gint64 now = g_get_monotonic_time ();
|
||||
gint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
|
||||
min_interval = (min_interval_us + 500) / 1000;
|
||||
}
|
||||
@@ -239,6 +319,7 @@ maybe_start_idle (GdkFrameClockIdle *clock_idle)
|
||||
if (!priv->in_paint_idle &&
|
||||
priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
|
||||
{
|
||||
priv->paint_is_thaw = caused_by_thaw;
|
||||
priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
|
||||
min_interval,
|
||||
gdk_frame_clock_paint_idle,
|
||||
@@ -267,23 +348,6 @@ maybe_stop_idle (GdkFrameClockIdle *clock_idle)
|
||||
}
|
||||
}
|
||||
|
||||
static gint64
|
||||
compute_min_next_frame_time (GdkFrameClockIdle *clock_idle,
|
||||
gint64 last_frame_time)
|
||||
{
|
||||
gint64 presentation_time;
|
||||
gint64 refresh_interval;
|
||||
|
||||
gdk_frame_clock_get_refresh_info (GDK_FRAME_CLOCK (clock_idle),
|
||||
last_frame_time,
|
||||
&refresh_interval, &presentation_time);
|
||||
|
||||
if (presentation_time == 0)
|
||||
return last_frame_time + refresh_interval;
|
||||
else
|
||||
return presentation_time + refresh_interval / 2;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gdk_frame_clock_flush_idle (void *data)
|
||||
{
|
||||
@@ -310,6 +374,25 @@ gdk_frame_clock_flush_idle (void *data)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the positive remainder.
|
||||
*
|
||||
* As an example, lets consider (-5) % 16:
|
||||
*
|
||||
* (-5) % 16 = (0 * 16) + (-5) = -5
|
||||
*
|
||||
* If we only want positive remainders, we can instead calculate
|
||||
*
|
||||
* (-5) % 16 = (1 * 16) + (-5) = 11
|
||||
*
|
||||
* The built-in `%` operator returns the former, positive_modulo() returns the latter.
|
||||
*/
|
||||
static int
|
||||
positive_modulo (int i, int n)
|
||||
{
|
||||
return (i % n + n) % n;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gdk_frame_clock_paint_idle (void *data)
|
||||
{
|
||||
@@ -343,39 +426,103 @@ gdk_frame_clock_paint_idle (void *data)
|
||||
if (priv->freeze_count == 0)
|
||||
{
|
||||
gint64 frame_interval = FRAME_INTERVAL;
|
||||
gint64 reset_frame_time;
|
||||
gint64 smoothest_frame_time;
|
||||
gint64 frame_time_error;
|
||||
GdkFrameTimings *prev_timings =
|
||||
gdk_frame_clock_get_current_timings (clock);
|
||||
GdkFrameTimings *prev_timings = gdk_frame_clock_get_current_timings (clock);
|
||||
|
||||
if (prev_timings && prev_timings->refresh_interval)
|
||||
frame_interval = prev_timings->refresh_interval;
|
||||
|
||||
/* We are likely not getting precisely even callbacks in real
|
||||
* time, particularly if the event loop is busy.
|
||||
* This is a documented limitation in the precision of
|
||||
* gdk_threads_add_timeout_full and g_timeout_add_full.
|
||||
priv->frame_time = g_get_monotonic_time ();
|
||||
|
||||
/*
|
||||
* The first clock cycle of an animation might have been triggered by some external event. An external
|
||||
* event can be an input event, an expired timer, data arriving over the network etc. This can happen at
|
||||
* any time, so the cycle could have been scheduled at some random time rather then immediately after a
|
||||
* frame completion. The offset between the start of the first animation cycle and the preceding vsync is
|
||||
* called the "phase" of the clock cycle start time (not to be confused with the phase of the frame
|
||||
* clock).
|
||||
*
|
||||
* In order to avoid this imprecision from compounding between
|
||||
* frames and affecting visual smoothness, we correct frame_time
|
||||
* to more precisely match the even refresh interval of the
|
||||
* physical display. This also means we proactively avoid (most)
|
||||
* missed frames before they occur.
|
||||
* In this first clock cycle, the "smooth" frame time is simply the time when the cycle was started. This
|
||||
* could be followed by several cycles which are not vsync-related. As long as we don't get a "frame
|
||||
* drawn" signal from the compositor, the clock cycles will occur every about frame_interval. Once we do
|
||||
* get a "frame drawn" signal, from this point on the frame clock cycles will start shortly after the
|
||||
* corresponding vsync signals, again every about frame_interval. The first vsync-related clock cycle
|
||||
* might occur less than a refresh interval away from the last non-vsync-related cycle. See the diagram
|
||||
* below for details. So while the cadence stays the same - a frame clock cycle every about frame_interval
|
||||
* - the phase of the cycles start time has changed.
|
||||
*
|
||||
* Since we might have already reported the frame time to the application in the previous clock cycles, we
|
||||
* have to adjust future reported frame times. We want the first vsync-related smooth time to be separated
|
||||
* by exactly 1 frame_interval from the previous one, in order to maintain the regularity of the reported
|
||||
* frame times. To achieve that, from this point on we add the phase of the first clock cycle start time to
|
||||
* the smooth time. In order to compute that phase, accounting for possible skipped frames (e.g. due to
|
||||
* compositor stalls), we want the following to be true:
|
||||
*
|
||||
* first_vsync_smooth_time = last_non_vsync_smooth_time + frame_interval * (1 + frames_skipped)
|
||||
*
|
||||
* We can assign the following known/desired values to the above equation:
|
||||
*
|
||||
* last_non_vsync_smooth_time = smoothed_frame_time_base
|
||||
* first_vsync_smooth_time = frame_time + smoothed_frame_time_phase
|
||||
*
|
||||
* That leads us to the following, from which we can extract smoothed_frame_time_phase:
|
||||
*
|
||||
* frame_time + smoothed_frame_time_phase = smoothed_frame_time_base +
|
||||
* frame_interval * (1 + frames_skipped)
|
||||
*
|
||||
* In the following diagram, '|' mark a vsync, '*' mark the start of a clock cycle, '+' is the adjusted
|
||||
* frame time, '!' marks the reception of "frame drawn" events from the compositor. Note that the clock
|
||||
* cycle cadence changed after the first vsync-related cycle. This cadence is kept even if we don't
|
||||
* receive a 'frame drawn' signal in a subsequent frame, since then we schedule the clock at intervals of
|
||||
* refresh_interval.
|
||||
*
|
||||
* vsync | | | | | |...
|
||||
* frame drawn | | |! |! | |...
|
||||
* cycle start | * | * |* |* |* |...
|
||||
* adjusted times | * | * | + | + | + |...
|
||||
* phase ^------^
|
||||
*/
|
||||
smoothest_frame_time = priv->frame_time + frame_interval;
|
||||
reset_frame_time = compute_frame_time (clock_idle);
|
||||
frame_time_error = ABS (reset_frame_time - smoothest_frame_time);
|
||||
if (frame_time_error >= frame_interval)
|
||||
priv->frame_time = reset_frame_time;
|
||||
if (priv->smooth_phase_state == SMOOTH_PHASE_STATE_AWAIT_FIRST)
|
||||
{
|
||||
/* First animation cycle - usually unrelated to vsync */
|
||||
priv->smoothed_frame_time_base = 0;
|
||||
priv->smoothed_frame_time_phase = 0;
|
||||
priv->smooth_phase_state = SMOOTH_PHASE_STATE_AWAIT_DRAWN;
|
||||
}
|
||||
else if (priv->smooth_phase_state == SMOOTH_PHASE_STATE_AWAIT_DRAWN &&
|
||||
priv->paint_is_thaw)
|
||||
{
|
||||
/* First vsync-related animation cycle, we can now compute the phase. We want the phase to satisfy
|
||||
0 <= phase < frame_interval */
|
||||
priv->smoothed_frame_time_phase =
|
||||
positive_modulo (priv->smoothed_frame_time_base - priv->frame_time,
|
||||
frame_interval);
|
||||
priv->smooth_phase_state = SMOOTH_PHASE_STATE_VALID;
|
||||
}
|
||||
|
||||
if (priv->smoothed_frame_time_base == 0)
|
||||
{
|
||||
/* First frame ever, or first cycle in a new animation sequence. Ensure monotonicity */
|
||||
priv->smoothed_frame_time_base = MAX (priv->frame_time, priv->smoothed_frame_time_reported);
|
||||
}
|
||||
else
|
||||
priv->frame_time = smoothest_frame_time;
|
||||
{
|
||||
/* compute_smooth_frame_time() ensures monotonicity */
|
||||
priv->smoothed_frame_time_base =
|
||||
compute_smooth_frame_time (clock, priv->frame_time + priv->smoothed_frame_time_phase,
|
||||
priv->paint_is_thaw,
|
||||
priv->smoothed_frame_time_base,
|
||||
priv->smoothed_frame_time_period);
|
||||
}
|
||||
|
||||
priv->smoothed_frame_time_period = frame_interval;
|
||||
priv->smoothed_frame_time_reported = priv->smoothed_frame_time_base;
|
||||
|
||||
_gdk_frame_clock_begin_frame (clock);
|
||||
/* Note "current" is different now so timings != prev_timings */
|
||||
timings = gdk_frame_clock_get_current_timings (clock);
|
||||
|
||||
timings->frame_time = priv->frame_time;
|
||||
timings->smoothed_frame_time = priv->smoothed_frame_time_base;
|
||||
timings->slept_before = priv->sleep_serial != get_sleep_serial ();
|
||||
|
||||
priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
|
||||
@@ -496,9 +643,20 @@ gdk_frame_clock_paint_idle (void *data)
|
||||
*/
|
||||
if (priv->freeze_count == 0)
|
||||
{
|
||||
priv->min_next_frame_time = compute_min_next_frame_time (clock_idle,
|
||||
priv->frame_time);
|
||||
maybe_start_idle (clock_idle);
|
||||
/*
|
||||
* If we don't receive "frame drawn" events, smooth_cycle_start will simply be advanced in constant increments of
|
||||
* the refresh interval. That way we get absolute target times for the next cycles, which should prevent skewing
|
||||
* in the scheduling of the frame clock.
|
||||
*
|
||||
* Once we do receive "frame drawn" events, smooth_cycle_start will track the vsync, and do so in a more stable
|
||||
* way compared to frame_time. If we then no longer receive "frame drawn" events, smooth_cycle_start will again be
|
||||
* simply advanced in increments of the refresh interval, but this time we are in sync with the vsync. If we start
|
||||
* receiving "frame drawn" events shortly after loosing them, then we should still be in sync.
|
||||
*/
|
||||
gint64 smooth_cycle_start = priv->smoothed_frame_time_base - priv->smoothed_frame_time_phase;
|
||||
priv->min_next_frame_time = smooth_cycle_start + priv->smoothed_frame_time_period;
|
||||
|
||||
maybe_start_idle (clock_idle, FALSE);
|
||||
}
|
||||
|
||||
if (priv->freeze_count == 0)
|
||||
@@ -515,7 +673,7 @@ gdk_frame_clock_idle_request_phase (GdkFrameClock *clock,
|
||||
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
|
||||
|
||||
priv->requested |= phase;
|
||||
maybe_start_idle (clock_idle);
|
||||
maybe_start_idle (clock_idle, FALSE);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -533,8 +691,13 @@ gdk_frame_clock_idle_begin_updating (GdkFrameClock *clock)
|
||||
}
|
||||
#endif
|
||||
|
||||
if (priv->updating_count == 0)
|
||||
{
|
||||
priv->smooth_phase_state = SMOOTH_PHASE_STATE_AWAIT_FIRST;
|
||||
}
|
||||
|
||||
priv->updating_count++;
|
||||
maybe_start_idle (clock_idle);
|
||||
maybe_start_idle (clock_idle, FALSE);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -548,6 +711,11 @@ gdk_frame_clock_idle_end_updating (GdkFrameClock *clock)
|
||||
priv->updating_count--;
|
||||
maybe_stop_idle (clock_idle);
|
||||
|
||||
if (priv->updating_count == 0)
|
||||
{
|
||||
priv->smooth_phase_state = SMOOTH_PHASE_STATE_VALID;
|
||||
}
|
||||
|
||||
#ifdef G_OS_WIN32
|
||||
if (priv->updating_count == 0 && priv->begin_period)
|
||||
{
|
||||
@@ -586,7 +754,7 @@ gdk_frame_clock_idle_thaw (GdkFrameClock *clock)
|
||||
priv->freeze_count--;
|
||||
if (priv->freeze_count == 0)
|
||||
{
|
||||
maybe_start_idle (clock_idle);
|
||||
maybe_start_idle (clock_idle, TRUE);
|
||||
/* If nothing is requested so we didn't start an idle, we need
|
||||
* to skip to the end of the state chain, since the idle won't
|
||||
* run and do it for us.
|
||||
|
||||
@@ -89,6 +89,7 @@ struct _GdkFrameTimings
|
||||
gint64 frame_counter;
|
||||
guint64 cookie;
|
||||
gint64 frame_time;
|
||||
gint64 smoothed_frame_time;
|
||||
gint64 drawn_time;
|
||||
gint64 presentation_time;
|
||||
gint64 refresh_interval;
|
||||
|
||||
Reference in New Issue
Block a user