glrenderer: Port to GdkGLTextureBuilder

This commit is contained in:
Benjamin Otte
2023-04-24 22:36:42 +02:00
parent fa44d258d0
commit 76e5fd0ece

View File

@@ -1126,14 +1126,20 @@ write_atlas_to_png (GskGLDriver *driver,
GskGLTextureAtlas *atlas,
const char *filename)
{
GdkGLTextureBuilder *builder;
GdkTexture *texture;
texture = gdk_gl_texture_new (gsk_gl_driver_get_context (driver),
atlas->texture_id,
atlas->width, atlas->height,
NULL, NULL);
builder = gdk_gl_texture_builder_new ();
gdk_gl_texture_builder_set_context (builder, gsk_gl_driver_get_context (driver));
gdk_gl_texture_builder_set_id (builder, atlas->texture_id);
gdk_gl_texture_builder_set_width (builder, atlas->width);
gdk_gl_texture_builder_set_height (builder, atlas->height);
texture = gdk_gl_texture_builder_build (builder, NULL, NULL);
gdk_texture_save_to_png (texture, filename);
g_object_unref (texture);
g_object_unref (builder);
}
void
@@ -1578,8 +1584,9 @@ gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
guint texture_id)
{
GskGLTextureState *state;
GdkGLTextureBuilder *builder;
GskGLTexture *texture;
int width, height;
GdkTexture *result;
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
g_return_val_if_fail (self->command_queue != NULL, NULL);
@@ -1597,16 +1604,19 @@ gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
g_hash_table_steal (self->textures, GUINT_TO_POINTER (texture_id));
width = texture->width;
height = texture->height;
builder = gdk_gl_texture_builder_new ();
gdk_gl_texture_builder_set_context (builder, self->command_queue->context);
gdk_gl_texture_builder_set_id (builder, texture_id);
gdk_gl_texture_builder_set_width (builder, texture->width);
gdk_gl_texture_builder_set_height (builder, texture->height);
result = gdk_gl_texture_builder_build (builder,
create_texture_from_texture_destroy,
state);
texture->texture_id = 0;
gsk_gl_texture_free (texture);
g_object_unref (builder);
return gdk_gl_texture_new (self->command_queue->context,
texture_id,
width,
height,
create_texture_from_texture_destroy,
state);
return result;
}