memoryformat: Add gdk_memory_format_get_depth()

Replace gdk_memory_format_prefers_high_depth with the more generic
gdk_memory_format_get_depth() that returns the depth of the individual
channels.

Also make the GL renderer use that to pick the generic F16 format
instead of immediately going for F32 when uploading textures.
This commit is contained in:
Benjamin Otte
2023-06-15 20:02:46 +02:00
parent 1a6d60b7d7
commit 9015ed1c43
4 changed files with 93 additions and 42 deletions

View File

@@ -258,7 +258,7 @@ struct _GdkMemoryFormatDescription
GdkMemoryAlpha alpha;
gsize bytes_per_pixel;
gsize alignment;
gboolean prefers_high_depth;
GdkMemoryDepth depth;
struct {
guint gl_major;
guint gl_minor;
@@ -289,7 +289,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_PREMULTIPLIED,
4,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, G_MAXUINT, G_MAXUINT },
{ GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
b8g8r8a8_premultiplied_to_float,
@@ -299,7 +299,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_PREMULTIPLIED,
4,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, G_MAXUINT, G_MAXUINT },
{ GL_RGBA8, GL_BGRA, GDK_GL_UNSIGNED_BYTE_FLIPPED, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
a8r8g8b8_premultiplied_to_float,
@@ -309,7 +309,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_PREMULTIPLIED,
4,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, 0, 0 },
{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r8g8b8a8_premultiplied_to_float,
@@ -319,7 +319,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
4,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, G_MAXUINT, G_MAXUINT },
{ GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
b8g8r8a8_to_float,
@@ -329,7 +329,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
4,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, G_MAXUINT, G_MAXUINT },
{ GL_RGBA8, GL_RGBA, GDK_GL_UNSIGNED_BYTE_FLIPPED, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
a8r8g8b8_to_float,
@@ -339,7 +339,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
4,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, 0, 0 },
{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r8g8b8a8_to_float,
@@ -349,7 +349,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
4,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, G_MAXUINT, G_MAXUINT },
{ GL_RGBA8, GL_BGRA, GDK_GL_UNSIGNED_BYTE_FLIPPED, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
a8b8g8r8_to_float,
@@ -359,7 +359,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_OPAQUE,
3,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, 0, 0 },
{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
r8g8b8_to_float,
@@ -369,7 +369,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_OPAQUE,
3,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, G_MAXUINT, G_MAXUINT },
{ GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
b8g8r8_to_float,
@@ -379,7 +379,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_OPAQUE,
6,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
{ GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
r16g16b16_to_float,
@@ -389,7 +389,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_PREMULTIPLIED,
8,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r16g16b16a16_to_float,
@@ -399,7 +399,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
8,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r16g16b16a16_to_float,
@@ -409,7 +409,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_OPAQUE,
6,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_FLOAT16,
{ 0, 0, 3, 0 },
{ GL_RGB16F, GL_RGB, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
r16g16b16_float_to_float,
@@ -419,7 +419,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_PREMULTIPLIED,
8,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_FLOAT16,
{ 0, 0, 3, 0 },
{ GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r16g16b16a16_float_to_float,
@@ -429,7 +429,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
8,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_FLOAT16,
{ 0, 0, 3, 0 },
{ GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r16g16b16a16_float_to_float,
@@ -439,7 +439,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_OPAQUE,
12,
G_ALIGNOF (float),
TRUE,
GDK_MEMORY_FLOAT32,
{ 0, 0, 3, 0 },
{ GL_RGB32F, GL_RGB, GL_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
r32g32b32_float_to_float,
@@ -459,7 +459,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
16,
G_ALIGNOF (float),
TRUE,
GDK_MEMORY_FLOAT32,
{ 0, 0, 3, 0 },
{ GL_RGBA32F, GL_RGBA, GL_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r32g32b32a32_float_to_float,
@@ -469,7 +469,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_PREMULTIPLIED,
2,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, 3, 0 },
{ GL_RG8, GL_RG, GL_UNSIGNED_BYTE, { GL_RED, GL_RED, GL_RED, GL_GREEN } },
g8a8_premultiplied_to_float,
@@ -479,7 +479,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
2,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, 3, 0 },
{ GL_RG8, GL_RG, GL_UNSIGNED_BYTE, { GL_RED, GL_RED, GL_RED, GL_GREEN } },
g8a8_to_float,
@@ -489,7 +489,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_OPAQUE,
1,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, 3, 0 },
{ GL_R8, GL_RED, GL_UNSIGNED_BYTE, { GL_RED, GL_RED, GL_RED, GL_ONE } },
g8_to_float,
@@ -499,7 +499,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_PREMULTIPLIED,
4,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
{ GL_RG16, GL_RG, GL_UNSIGNED_SHORT, { GL_RED, GL_RED, GL_RED, GL_GREEN } },
g16a16_premultiplied_to_float,
@@ -509,7 +509,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
4,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
{ GL_RG16, GL_RG, GL_UNSIGNED_SHORT, { GL_RED, GL_RED, GL_RED, GL_GREEN } },
g16a16_to_float,
@@ -519,7 +519,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_OPAQUE,
2,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
{ GL_R16, GL_RED, GL_UNSIGNED_SHORT, { GL_RED, GL_RED, GL_RED, GL_ONE } },
g16_to_float,
@@ -529,7 +529,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
1,
G_ALIGNOF (guchar),
FALSE,
GDK_MEMORY_U8,
{ 0, 0, 3, 0 },
{ GL_R8, GL_RED, GL_UNSIGNED_BYTE, { GL_ONE, GL_ONE, GL_ONE, GL_RED } },
a8_to_float,
@@ -539,7 +539,7 @@ static const GdkMemoryFormatDescription memory_formats[GDK_MEMORY_N_FORMATS] = {
GDK_MEMORY_ALPHA_STRAIGHT,
2,
G_ALIGNOF (guint16),
TRUE,
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
{ GL_R16, GL_RED, GL_UNSIGNED_SHORT, { GL_ONE, GL_ONE, GL_ONE, GL_RED } },
a16_to_float,
@@ -566,23 +566,22 @@ gdk_memory_format_alignment (GdkMemoryFormat format)
}
/*<private>
* gdk_memory_format_prefers_high_depth:
* gdk_memory_format_get_depth:
* @format: a memory format
*
* Checks if the given format benefits from being rendered
* in bit depths higher than 8bits per pixel. See
* gsk_render_node_prefers_high_depth() for more information
* on this.
* Usually this is the case when
* gdk_memory_format_bytes_per_pixel() is larger than 4.
* Gets the depth of the individual channels of the format.
* See gsk_render_node_prefers_high_depth() for more
* information on this.
*
* Returns: %TRUE if the format benefits from being
* composited in hgiher bit depths.
* Usually renderers want to use higher depth for render
* targets to match these formats.
*
* Returns: The depth of this format
**/
gboolean
gdk_memory_format_prefers_high_depth (GdkMemoryFormat format)
GdkMemoryDepth
gdk_memory_format_get_depth (GdkMemoryFormat format)
{
return memory_formats[format].prefers_high_depth;
return memory_formats[format].depth;
}
gboolean

View File

@@ -31,10 +31,17 @@ typedef enum {
GDK_MEMORY_ALPHA_OPAQUE
} GdkMemoryAlpha;
typedef enum {
GDK_MEMORY_U8,
GDK_MEMORY_U16,
GDK_MEMORY_FLOAT16,
GDK_MEMORY_FLOAT32
} GdkMemoryDepth;
gsize gdk_memory_format_alignment (GdkMemoryFormat format) G_GNUC_CONST;
GdkMemoryAlpha gdk_memory_format_alpha (GdkMemoryFormat format) G_GNUC_CONST;
gsize gdk_memory_format_bytes_per_pixel (GdkMemoryFormat format) G_GNUC_CONST;
gboolean gdk_memory_format_prefers_high_depth(GdkMemoryFormat format) G_GNUC_CONST;
GdkMemoryDepth gdk_memory_format_get_depth (GdkMemoryFormat format) G_GNUC_CONST;
gboolean gdk_memory_format_gl_format (GdkMemoryFormat format,
gboolean gles,
guint gl_major,

View File

@@ -1458,6 +1458,9 @@ memory_format_gl_format (GdkMemoryFormat data_format,
guint *gl_type,
GLint (*gl_swizzle)[4])
{
GdkMemoryDepth depth;
/* First, try the format itself */
if (gdk_memory_format_gl_format (data_format,
use_es,
major,
@@ -1469,7 +1472,48 @@ memory_format_gl_format (GdkMemoryFormat data_format,
gdk_memory_format_alpha (data_format) != GDK_MEMORY_ALPHA_STRAIGHT)
return data_format;
if (gdk_memory_format_prefers_high_depth (data_format))
depth = gdk_memory_format_get_depth (data_format);
/* Next, try the generic format for the given bit depth */
switch (depth)
{
case GDK_MEMORY_FLOAT16:
data_format = GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED;
if (gdk_memory_format_gl_format (data_format,
use_es,
major,
minor,
gl_internalformat,
gl_format,
gl_type,
gl_swizzle))
return data_format;
break;
case GDK_MEMORY_U16:
data_format = GDK_MEMORY_R16G16B16A16_PREMULTIPLIED;
if (gdk_memory_format_gl_format (data_format,
use_es,
major,
minor,
gl_internalformat,
gl_format,
gl_type,
gl_swizzle))
return data_format;
break;
case GDK_MEMORY_FLOAT32:
case GDK_MEMORY_U8:
break;
default:
g_assert_not_reached ();
break;
}
/* If the format is high depth, also try float32 */
if (depth != GDK_MEMORY_U8)
{
data_format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED;
if (gdk_memory_format_gl_format (data_format,
@@ -1483,6 +1527,7 @@ memory_format_gl_format (GdkMemoryFormat data_format,
return data_format;
}
/* If all else fails, pick the one format that's always supported */
data_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
if (!gdk_memory_format_gl_format (data_format,
use_es,

View File

@@ -1734,7 +1734,7 @@ gsk_texture_node_new (GdkTexture *texture,
self->texture = g_object_ref (texture);
graphene_rect_init_from_rect (&node->bounds, bounds);
node->prefers_high_depth = gdk_memory_format_prefers_high_depth (gdk_texture_get_format (texture));
node->prefers_high_depth = gdk_memory_format_get_depth (gdk_texture_get_format (texture)) != GDK_MEMORY_U8;
return node;
}
@@ -1960,7 +1960,7 @@ gsk_texture_scale_node_new (GdkTexture *texture,
graphene_rect_init_from_rect (&node->bounds, bounds);
self->filter = filter;
node->prefers_high_depth = gdk_memory_format_prefers_high_depth (gdk_texture_get_format (texture));
node->prefers_high_depth = gdk_memory_format_get_depth (gdk_texture_get_format (texture)) != GDK_MEMORY_U8;
return node;
}