GDK: Add debug option for WGL usage
This way, one can force using WGL on Windows even if EGL support was enabled. Also update the help text for gl-egl as it will apply for Windows, albeit a bit later.
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committed by
Benjamin Otte
parent
65c6af31e1
commit
969b3257a7
@@ -127,8 +127,9 @@ static const GdkDebugKey gdk_debug_keys[] = {
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{ "gl-legacy", GDK_DEBUG_GL_LEGACY, "Use a legacy OpenGL context" },
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{ "gl-gles", GDK_DEBUG_GL_GLES, "Use a GLES OpenGL context" },
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{ "gl-debug", GDK_DEBUG_GL_DEBUG, "Insert debugging information in OpenGL" },
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{ "gl-egl", GDK_DEBUG_GL_EGL, "Use EGL on X11" },
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{ "gl-egl", GDK_DEBUG_GL_EGL, "Use EGL on X11 or Windows" },
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{ "gl-glx", GDK_DEBUG_GL_GLX, "Use GLX on X11" },
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{ "gl-wgl", GDK_DEBUG_GL_WGL, "Use WGL on Windows" },
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{ "vulkan-disable", GDK_DEBUG_VULKAN_DISABLE, "Disable Vulkan support" },
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{ "vulkan-validate", GDK_DEBUG_VULKAN_VALIDATE, "Load the Vulkan validation layer" },
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{ "default-settings",GDK_DEBUG_DEFAULT_SETTINGS, "Force default values for xsettings" },
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@@ -43,9 +43,10 @@ typedef enum {
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GDK_DEBUG_GL_DEBUG = 1 << 17,
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GDK_DEBUG_GL_EGL = 1 << 18,
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GDK_DEBUG_GL_GLX = 1 << 19,
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GDK_DEBUG_VULKAN_DISABLE = 1 << 20,
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GDK_DEBUG_VULKAN_VALIDATE = 1 << 21,
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GDK_DEBUG_DEFAULT_SETTINGS= 1 << 22
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GDK_DEBUG_GL_WGL = 1 << 20,
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GDK_DEBUG_VULKAN_DISABLE = 1 << 21,
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GDK_DEBUG_VULKAN_VALIDATE = 1 << 22,
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GDK_DEBUG_DEFAULT_SETTINGS= 1 << 23,
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} GdkDebugFlags;
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extern guint _gdk_debug_flags;
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