glsl: tweak pre-processor to support Apple GLSL compiler
The Apple GLSL compiler cannot deal with empty pre-processor blocks such as #if GSK_GLES #elif GSK_LEGACY
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@@ -5,10 +5,9 @@ uniform float u_alpha;// = 1.0;
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uniform vec4 u_viewport;
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uniform vec4[3] u_clip_rect;
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#if GSK_GLES
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#elif GSK_LEGACY
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#if defined(GSK_LEGACY)
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_OUT_ vec4 outputColor;
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#else
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#elif !defined(GSK_GLES)
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_OUT_ vec4 outputColor;
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#endif
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