update todo
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@@ -3891,9 +3891,12 @@ render_text (cairo_t *cr,
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/*
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* Next steps:
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* - figure out A8 textures
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* - make the shader use per-glyph rects from a larger texture
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* - switch to using a font atlas insead of per-call cached surfaces
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* - some renaming:
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* - Text and ColorText pipelines
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* - Mask and Blend render-ops / shaders
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* - push surface creation into vulkan renderer
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* - use multiple instances, one per glyph for the text pipelines
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* - switch to using a font atlas instead of per-call cached surfaces
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*/
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static void
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